Every Day Another Box

Every Day Another Box

par merelyQURIOS
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Every Day Another Box

Note:
2.4
Sortie : December 18, 2014
Dernière mise à jour : December 18, 2014
Développeur: merelyQURIOS

Tags pour Every Day Another Box

Description

Tired of your menial job?
Sick to death of attitude from your boss?
No longer want to be treated like a robot?

Then _this_ might just be the game you've been looking for! With all the box-sorting goodness of an old-timey factory with all the lack of love that only a corporation can offer, you'll soon wish you were in your real boss's arms begging to be paid less.

This game originally started out as a solo project for #indiesvspewdiepie (a 72 hour game jam), and I've edited it a bit to increase playability and enjoyability - tell me what you think, and post a comment if there's a bug and I'll try and fix it as soon as possible!

Comment jouer

WASD - Move left, right, forward and back
Left Shift - Increase height
Left Control - Decrease height
Left Click - Close clamping hand
Right Click - Open clamping hand
Q/E - Rotate left and right

Following the tutorial (the station that the dotted line leads to) is *HIGHLY* recommended. This game is not for the faint of controls.

Commentaires

0/1000
Kyubbii avatar

Kyubbii

Dec. 19, 2014

2
0

I feel like this would work wonders with a pressure sensitive controller, but sadly most of us are on a keyboard and there it handles about like a clunky robot.

I managed to get the claw stuck in nearly every place it could fit. Half the time your greasy gripper refuses to grab the smooth sides of the boxes. And the other half it would grip just fine, but the terrain would grip it harder resulting in it being slung across the room.

It's not a bad game but it definitely needs a bit more ironing. Maybe add a rasp texture to the claws so they work like claws too.

merelyQURIOS
merelyQURIOS Développeur

Hi! Yeah, I've played around with a few control settings (using the mouse to control some movement, etc.) and sadly haven't managed to find a really solid set of controls that operates as fluidly as it should. I might have some time later to try ironing out some of the kinks with the environment, but sadly I've coded myself into a dead end (this was coded over a 72 hour game jam) and would have to rewrite how a lot of it is handled. Thanks for the feedback though! :)

BorisKing avatar

BorisKing

Apr. 30, 2015

1
0

I broke the game! gg 10/10 ~ IGN

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GO!