flying waffle 2

flying waffle 2

par midan6
Signaler le jeu
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flying waffle 2

Note:
2.0
Sortie : October 25, 2011
Dernière mise à jour : December 03, 2011
Développeur: midan6

Tags pour flying waffle 2

Description

another stupid game about waffles
this time you play as a zombie waffle
try to eat all the waffles

Comment jouer

arrow keys to move
get any waffle to the gravestone

Mises à jour des développeurs

Oct 25, 2011 1:07pm

added score and fixed api (hopefully) also fixed collisions

Commentaires

0/1000
energiste avatar

energiste

Oct. 25, 2011

4
0

- Build in objectives? You must eat __ so many waffles before you can go to the next level. Right now you can completely pass any level without touching any waffles at all. That's doesn't make for a very vengeful zombie waffle!)
- Back grounds on each level?
- The transitions to restart when you fail a level are good. (splash screen saying you died or failed)
- You may want to clean up your diagonal movement. I can see that the character is making little zig-zag movements instead of moving smoothly diagonal.
- Object collision is good, you may want to clean up collisions corners. Like i can approach from the bottom left or top left corner of another waffle or the tombstone and it activates even though I didn't actually touch it. Some of these are a pretty decent ways off.
- Updated version soon?

midan6
midan6 Développeur

thanks for the the advice i will work on it

energiste avatar

energiste

Oct. 25, 2011

4
0

- When your character gets about halfway off the screen, it totally disappears forever. You may want to set overall boundaries for your levels so that players cannot exit the screen, or set up so that a condition happens when the players character leaves the screen, or set the screen to lock on the player so the screen moves and you reveal/hid objects.
- I didn't see that there was a pause/mute/volume adjust, until i clicked outside the screen. You may want to note the feature on the opening screen.
- The game automatically pauses when you click outside the screen. Depending on what genre your future games you may want to keep this function or get rid of it so that players cannot cheat extra time in sticky situations. OR, leave autopause, but it displays a blank/specific screen. Just some food for thought.
- Maybe a splash screen at the end of the each level or the start of a new one that lets me know its a new level or just a continuation of the one I was just one.

xoooox avatar

xoooox

Nov. 12, 2012

1
0

needs work

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