Trigger Knight

Trigger Knight

par Mintsphere
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Trigger Knight

Note:
3.7
Sortie : November 24, 2011
Dernière mise à jour : April 02, 2012
Développeur: Mintsphere

Tags pour Trigger Knight

Description

Un mini-jeu expérimental de survie/RPG avec une mécanique à un bouton ! Guidez la chevalière pour vaincre un maximum d'ennemis avant la fin de sa vie ! Récupérez de l'or lors des combats, équipez-la d'armes plus puissantes, d'objets de soin et de techniques ultimes pour terrasser de terribles dragons, le tout en prenant des décisions rapides !

Comment jouer

Clic - Actions. M/S - couper la musique/les effets. P - Pause du jeu

FAQ

Qu'est-ce que Trigger Knight ?
Trigger Knight est un RPG d'action rapide à un seul bouton développé par Mintsphere où vous guidez un chevalier à travers des combats et améliorations sans fin.

Comment jouer à Trigger Knight ?
Dans Trigger Knight, vous prenez des décisions en cliquant au bon moment pour acheter de l'équipement, vous soigner ou affronter des ennemis pendant que votre chevalier avance automatiquement.

Quel est le gameplay principal de Trigger Knight ?
Le cœur du gameplay de Trigger Knight repose sur la gestion des ressources, l'achat d'améliorations en boutique et la survie face à des ennemis de plus en plus coriaces.

Y a-t-il des systèmes de progression ou d'amélioration dans Trigger Knight ?
Trigger Knight propose un système d'améliorations où vous pouvez acheter des armes temporaires, des armures et des objets de soin pour augmenter les chances de survie de votre chevalier à chaque partie.

Trigger Knight est-il un jeu multijoueur ou solo ?
Trigger Knight est un jeu d'action solo pensé pour des sessions rapides et rejouables sur navigateur PC.

Mises à jour des développeurs

Nov 23, 2011 3:47am

THE ANDROID VERSION HAS BEEN RELEASED FOR FREE! HERE’S THE LINK: http://www.mintsphere.com/2012/01/31/news-trigger-knight-for-android-released/

Due to High demand of BGM Release, here’s the download link to the BGM : http://www.mintsphere.com/2011/11/27/music-martyrs-edge-ost-trigger-knight/

I’m sorry the update is rather slow, we’re till struggling with it bows

====

LATEST UPDATE IS v1.3, PLEASE CLEAR YOUR CACHE IF THE TITLE SCREEN DIDNT SAY SO.

fix 1.3
Some minor bug fixes, reduces (if not remove) the double dragon glitch, added Ability for the Knight: Critical – 10% chance to do 2x Damage.

fix 1.2
New algorithm added – better distribution of events; Battle made more frequent; overall game is paced up faster; Dragons are nerfed and less chance to encounter them; Battle rebalanced – Player will score double hits more often.

Quickfix v1.1
Wolves nerfed, Battles made slower – albeit more balanced, overall difficulty stepped down a bit, Tweet Button Added at the Score Screen.

v1.0
Game Uploaded, Supported Kong API

Commentaires

0/1000
LesuneFrost avatar

LesuneFrost

Nov. 30, 2011

59
0

"Less chance to encounter dragons." I'm not sure that worked, as i had just killed one, and an armorshop later and there was a second dragon. He proclaimed that i was tasty.

Apolluna avatar

Apolluna

Nov. 24, 2011

5082
86

Rather than have starting gold, you might consider having encounters give additional gold based on your level. Also, it'd be fantastic if your equipment visually changed as you upgraded to give a better feel of progression than currently exists. Good work so far!

drokly avatar

drokly

Nov. 24, 2011

3959
85

This is a great concept for a game. I would like to see some sort of bonus for you character for gaining levels though, instead of just score. Like maybe the starting gold increases per level, or equipment, or even just some basic stat increases. That way instead of having to rely solely on luck to complete the game, someone could grind their way to the same goal. I would love to see how this game turns out after you've taken some of the player input into consideration and work out the rough edges. Fantastic game, keep up the work, and when you're done tweaking this one to near perfection, then get working on the sequel! It's rare to find new games these days with such raw potential and it's exciting to find one. Thanks!

Mintsphere
Mintsphere Développeur

We do have a sequel (or extension game) in mind, seeing the players' feedback and the experiment itself goes even better than our expectation. And lots of ideas posted in this boards too!

kirbopher avatar

kirbopher

Nov. 24, 2011

3535
88

You should get some bonus apart from the score when you level up or some bonus when you get an archievement =3

ChicoTripa avatar

ChicoTripa

Nov. 24, 2011

3445
101

when you lvl up you should gain extra initial money, hp damage ... a thing that help the game start