Idle Coin Pusher Clicker 2 - World Tour
par mrwillowb
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Idle Coin Pusher Clicker 2 - World Tour
Tags pour Idle Coin Pusher Clicker 2 - World Tour
Description
Version bêta – cliquez sur les pièces pour gagner de l’argent et voyagez autour du monde pour devenir le champion ultime du pousse-pièces.
Comment jouer
Cliquez sur la pièce en bas à droite pour obtenir des crédits et cliquez sur la fente pour déposer des pièces, faites glisser pour déplacer. Débloquez de nouvelles valeurs de pièces et améliorez votre idle.
Mises à jour des développeurs
Added countries
Bonus end level added
linked win colliders properly
Added idle system basic updating
Fixed linking win colliders
Commentaires
pseudobyte
Feb. 23, 2018
As a side note, did you know that Google initially wasn't planning on introducing functionality to mute tabs because they considered it the responsibility of content creators to make things muteable? It _is_ their responsibility, but the reality of the situation is there's so much misbehaving content like this that they had to do it. The flag really shouldn't be off by default.
mrwillowb
Jan. 05, 2018
Fixed!!! sorry }
Something bad happened
Eiskrieger
Dec. 31, 2017
The graphics flicker and are glitchy. The coin slot when clicked starts to fall off screen with no real way of resetting it. If you do manage to get it to stay put you can add coins. But nothing happens after. They fall to the bottom, sometimes sliding downwards, but it never awards tickets or money. This game is not functional.
Yunix93
Jan. 02, 2018
I really wish i could say "I've played worse games", but i can't. Because this game is so bad, you can't even play it.
pseudobyte
Feb. 23, 2018
After quickly realizing this was a horribly put together, unplayable mess, I just listened to the background noise for a bit and appreciated what an assault on the senses it is.
Mrwillowb, if you care in the _slightest_ about actually making games, not cynical trend chasers, you should understand that if you upload something this unfinished, you have sabotaged peoples' first impressions forever.
Stardew Valley was made by one person until he brought in someone from Chuklefish to help on the technical end. So was Dust: an Elysian Tail. Before the Echo was made by one person except for most of the voice acting. Roller Coaster Tycoon and Transport Tycoon were programmed by one person. In assembly. What's your excuse for this? You don't have to make something jawdropping, but could you try putting, I dunno, a game in your game? And then polishing it some. I really don't think that's too much to ask.