Mountview Creek (The Prelude)

Mountview Creek (The Prelude)

par neo187
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Mountview Creek (The Prelude)

Note:
2.9
Sortie : July 05, 2011
Dernière mise à jour : March 23, 2012
Développeur: neo187

Tags pour Mountview Creek (The Prelude)

Description

Mountview Creek est un jeu d’aventure rétro en point & click avec des éléments d’exploration à la première et à la troisième personne. Mountview Creek raconte l’histoire d’une jeune fille qui revient dans un lieu de son enfance et ravive les souvenirs d’un événement mystérieux survenu dix ans auparavant. Explorez les environnements 3D, résolvez les énigmes et revivez les souvenirs du passé pour élucider le mystère du village de Mountview Creek.

Comment jouer

ZQSD -> se déplacer. Barre d’espace -> s’accroupir. Clic gauche -> examiner. Clic droit / E -> ramasser, équiper et utiliser. Molette / Entrée -> afficher l’inventaire. H / Échap -> afficher les commandes et indices

Mises à jour des développeurs

Jul 5, 2011 8:31am

Check out the game trailer:
http://www.youtube.com/watch?v=-S2bDNTOpbk

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Walkthrough available at:
http://dl.dropbox.com/u/34036122/MountView%20Creek%20Walkthrough.txt

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UPDATE (Jul 5 2011):
Improved mouse sensitivity, camera angles and documents readability.

UPDATE (Jul 9 2011):
Refactored controls so as to resolve the leaving the game window issue

Commentaires

0/1000
masterwriter42 avatar

masterwriter42

Jul. 05, 2011

6
0

An interesting start. Items can be picked up again after they've been used sometimes, like the glue and the ruler, or if you pick up the glue too soon then it'll vanish from your inventory when you have a flashback. Luckily you can get it back from its usual spot, but it's still odd for it to work that way. Other than that, it's looking good, and I look forward to more.

EPR89 avatar

EPR89

Jul. 05, 2011

11
1

COMMENT PART 2: Both probably due to very small areas that have to be entered to force a change. Maybe you could choose angles that provide a better overview (especially in the ground floor). In small rooms one angle is enough, in my opinion. Last point (besides the mouse issue): damn, this was short! Still, one of the best adventures I have played in a long time. It created a really good atmosphere and you used the engine really well (things like the torch (could be expanded), the interactive inventory, the hanging carpet,...). More, more, more, more!!! Oh, and maybe you could include a few more puzzles. Personally I like adventures that rely heavily on the story, but if you want to play it again those games become really shallow. With challenging puzzles you could add something like a speedrun mode. For this you should also make the dialogues clickable. But seriously, awesome start. I'll be looking forward to the sequel. 4/5

neo187 avatar

neo187

Aug. 20, 2011

4
0

Thanks everyone for the comments and for playing this short game I made. I have just released a new short adventure game, this one made with the Unreal Engine. If you liked MountView Creek (The Prologue) you'd probably like "You Led Me Here". Click here for the trailer and download (Windows):

http://am-designs.tumblr.com/

EPR89 avatar

EPR89

Jul. 05, 2011

10
1

COMMENT PART 1: OK, game feedback: you should not have items that can be picked up but not at the time you find them because the character can't think of a reason to use it. It can be used at some point -> it can be picked up. Next point: the text is sometimes hard to read when looking at books. Make the contrast higher by making the text black and the background even a bit whiter. Next, the camera in third person passages: basically it is an awesome idea to switch, even more so because it is used in a meaningful way in the plot. The problem is that 1) they provide a very poor perspective at some points. Sometimes you valued an interesting shot higher than a good overview. Try to find a middle ground (it's not killing the game, just confusing at some points, especially if the controls cause the player to go back again because forward is now backwards). 2) the camera angles allow the character to go off the screen and 3) they don't switch consistently.

EPR89 avatar

EPR89

Jul. 05, 2011

7
1

First comment after playing this for 10 seconds (looking great so far): make sure that we cannot leave the window with the mouse!!!