Snakes On A Cartesian Plane
par netgrind
Snakes On A Cartesian Plane
Tags pour Snakes On A Cartesian Plane
Description
The mother of all snake games with 28 variations on that game you played on your candy bar cellphone.
*COLOR BLIND PLAYERS*
You can change the color pallet to one that works well for you in the options screen.
Comment jouer
Arrows - Move snake
Mouse - Navigate menus
Space - Advance screen
Escape - Exit screen
P - Pause game
R - Restart game
0 - Mute audio
- - Volume down
+ - Volume up
FAQ
Qu'est-ce que Snakes on a Cartesian Plane ?
Snakes on a Cartesian Plane est un idle game incrémental développé par Netgrind, où les joueurs contrôlent des "serpents" mathématiques sur une grille de coordonnées.
Comment jouer à Snakes on a Cartesian Plane ?
Dans Snakes on a Cartesian Plane, vous interagissez avec et faites évoluer vos serpents en accomplissant des tâches mathématiques et en collectant des ressources, une grande partie de la progression se faisant automatiquement avec le temps.
Quels sont les principaux systèmes de progression dans Snakes on a Cartesian Plane ?
Le jeu propose des améliorations et des déblocages permettant d'améliorer les capacités et l'efficacité de vos serpents, offrant une progression en plusieurs couches typique des idle games.
Snakes on a Cartesian Plane propose-t-il une progression hors-ligne ?
Oui, Snakes on a Cartesian Plane prend en charge la progression hors-ligne : vos serpents continuent d'avancer et de collecter des ressources même lorsque vous ne jouez pas.
Quelles sont les particularités de Snakes on a Cartesian Plane ?
Snakes on a Cartesian Plane se distingue par son thème mathématique, ses visuels en grille et son accent sur l'optimisation de la croissance des serpents et des ressources dans un cadre d'idle clicker.
Mises à jour des développeurs
I just updated the game so the Boomslang WASD controls are fixed as well as you can now quickly see what modes you have gotten 15+ on and what modes you have beaten my dev scores based on the button text.
Commentaires
kcolloran
Jun. 13, 2012
Displaying the requirements after you finsih the goals as well would be nice. I finished one requirement without even knowing what it was.
Bluji
Jun. 07, 2012
This is what you call creativity. You managed to make twenty-eight modes based on one game. 5/5 and favourited.
Shadowmoj
Jun. 24, 2012
Twice now I have encountered a strange bug in Asp mode where the seed of the fruit will spawn in a completely different location than the flesh. Not exactly problematic to gameplay (in fact it makes that fruit a bit easier to get at), but I thought you might like to know about it. I can't imagine how something like that could come about, but I promise I'm not making it up.
iglenini
Jun. 14, 2012
that moment when the only unlock you haven't gotten is "come back another day"
Elmyr
Jun. 10, 2012
Great concept, great execution. There have been a lot of snake versions on Kong and I don't remember any I actually liked. One thing I'd like to see is an alert in game when you unlock another snake. Nicely done simple game that works and holds your interest.