Galaxies Invaded: Chapter 2

Galaxies Invaded: Chapter 2

par Nirvan93
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Galaxies Invaded: Chapter 2

Note:
3.0
Sortie : March 14, 2013
Dernière mise à jour : March 14, 2013
Développeur: Nirvan93

Tags pour Galaxies Invaded: Chapter 2

Description

Pilote ton super vaisseau spatial et détruis des milliers d'ennemis insectes qui menacent l'univers entier. Pendant la partie, tu gagnes de l'argent et tu peux acheter de nombreuses améliorations et armes pour ton vaisseau.

Comment jouer

Utilise la souris, les flèches ou WSAD pour te déplacer. Z/F ou clic gauche pour tirer. X/G ou espace pour lancer une arme supplémentaire.

Commentaires

0/1000
robdfa avatar

robdfa

Mar. 15, 2013

2
0

Agree with the black bullet/black background being difficult (although not impossible, finished game on hard setting without too much problems, just don't stay still and get a 'feel' for the bullet flow.

add some nicer upgrades (bigger variety of permanent guns, not specials), more levels... You might want to save the black bullets for harder settings only (maybe add an additional difficulty setting like 'nightmare' or something)

Nirvan93
Nirvan93 Développeur

It's intentional ;), on penultimate level of first chapter this enemies appeared and there was info that you must observe background "clouds" to see bullets. But thanks for comment, now I see that making this bullets for every one level difficulty is bad. I will repair this ;)

Ston avatar

Ston

Mar. 14, 2013

2
0

yeah, black bullets on black background? Definitely a recipe for disaster.

Danny_grimm avatar

Danny_grimm

Mar. 14, 2013

2
0

ok game but it is hard to see the black bullets the enemies shoot.

NeedForRight avatar

NeedForRight

Mar. 14, 2013

2
0

It's cool :), ship goes really slow in the beginning so instead of buying weapons first buy speed. Oh and can we enlarge screen ? Plus black on black does not work good to see the enemies

Kohlenstoff avatar

Kohlenstoff

May. 11, 2013

0
0

Black bullets on whole black background.... not really. Ruins a lot of the fun.

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