IDLE: Gravity Break-out
par orby_11
IDLE: Gravity Break-out
Tags pour IDLE: Gravity Break-out
Description
Détruisez les boules brunes qui sont le centre de gravité. Détruisez-les en cliquant dessus ou achetez d'autres boules pour combattre pour vous. Fusionnez vos boules pour les renforcer, achetez des améliorations pour leur donner de nouvelles capacités. Remarque : il s'agit de la version corrigée du jeu Gravity Breakout précédemment publié.
Comment jouer
Cliquez sur les grosses boules brunes (ennemis) pour les détruire ou achetez des boules pour combattre à vos côtés.
Mises à jour des développeurs
I haven’t been updating my games on Kongregate for a loooong time. After coming back and seeing people play “Idle Gravity Breakout” I wanted to upload the latest version I was working on to Kongregate.
Update Notes:
- Changed the skins and visuals (obviously :))
- Added a healthbar instead of progress bar
- Changed the Upgrades Scene.
- Spiky Ball now also merges when there are 5 of them (7 was causing confusion)
- Added trails to the balls
- Now far more diamonds are gained after each 10 levels and after each prestige!! =)
More are in development and its motivating to see the game being played :)
Commentaires
TheLowerLight
Jun. 11, 2020
With linear prestige awards you can't really progress
firecraft811
Jun. 12, 2020
I think that the poison effect shoul be buffed to do like 5% of the ball damage because right now it is useless
Denatir
Jun. 13, 2020
Good game, but can we get some base damage upgrades? The game gets very slow very quickly.
RemiM4
Jun. 12, 2020
Wow! I got a 32 stack of poison on a ball that has 9.8 Mil HP... 32 poison damage per second means the poison will take 85 hours to kill the enemy. That's just to show you how obsolete the poison damage is, by the time you can afford a poison spike ball, the poison damage is obsolete. It's such a waste. So here's my suggestion, lower the enemy HP scaling so $$$/Sec doesn't go down the drain past lvl200. Add some diamond upgrades to boost your own balls damage (adding a 1% chance to increase your overpriced balls useless abilities is completely pointless, so you could get rid of those, or add the 1% increased chance to ____ to the damage increase upgrades. I'd love to see temp boosts (double money for 60 seconds, double damage for 60 seconds, double gravity for 60 seconds, double enemies for 60 seconds... see where I'm going?) There are a lot more things I'd love to suggest, but let's see if this skeleton of a game grows some muscles before suggesting it gets some skin.
Protoblob
Jun. 13, 2020
Barebones game with great potential. If you keep on developing this game, this can become really good!