Shape Madness

Shape Madness

par Oub2
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Shape Madness

Note:
2.6
Sortie : July 08, 2010
Dernière mise à jour : July 09, 2010
Développeur: Oub2

Tags pour Shape Madness

Description

Guidez votre courageux carré à travers la puissante armée de cercles, triangles, hexagones et plus encore ! Le carré vert peut soit vous donner de la vitesse, des points ou éliminer des ennemis. Le triangle rouge peut vous ralentir, vous faire perdre des points ou appeler un terrible ennemi. Veuillez noter que c'est mon tout premier jeu. Je sais qu'il y a quelques erreurs et beaucoup de choses à améliorer, je vous serais très reconnaissant de laisser un commentaire ou une suggestion (ou un compliment). Musique : pokémon gym

Comment jouer

Flèches pour se déplacer, ramassez les carrés verts si possible, évitez toutes les autres formes.

Mises à jour des développeurs

Jul 8, 2010 10:48pm

Bad PowerUps included.
New super-enemy included.

Commentaires

0/1000
The_Big_Bad_Wolf avatar

The_Big_Bad_Wolf

Jul. 10, 2010

4
0

No problem, and thank you for listening to the comments. It's also very understandable how you can't fix the hit detection towards the larger enemies in this game. This can be a hard fix for even some of the best developers depending on the situation. Anyways, I think you did a great job with the update. The giant enemy heading towards the square after hitting the red triangle was great. Good idea! - Keep listening to the people who play your games and add what they say (if you feel they are right) and you can go far. Good game, I hope to see more from you. 5/5

Oub2 avatar

Oub2

Jul. 09, 2010

4
0

Thanks "The Big Bad Wolf", great suggestions and I will be working on them as soon as possible! About the getting near the big shapes problem, I was very upset with this too, but I couldn't fix :(

Altwing avatar

Altwing

Jul. 18, 2010

3
0

Not a bad first try. Here are some suggestions of things you may want to try adding at some point. First, in my opinion, you should have a health bar with maybe 3 hearts or lines on it. No one likes dying after one hit, so I suggest you make it so that a person can survive two hits and die on the third. Secondly, I suggest that you have levels. Level 1 ends at 1,000 points, Level 2 ends at 2,000 points, Level 3 ends at 3,000 points, and so forth. Each level can have a different colored background.

Well, those are my ideas. Good luck!

DannyDaNinja avatar

DannyDaNinja

Jul. 09, 2010

3
0

coolio

P4tr1ck0wNzU avatar

P4tr1ck0wNzU

Jul. 10, 2010

5
1

congrats on ur first game!its awsome and simple and of course addicting 5/5 i hope u continue making games that are addicting and simple like this