Shootshy:TE

Shootshy:TE

par pansapiens
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Shootshy:TE

Note:
2.7
Sortie : August 01, 2013
Dernière mise à jour : August 02, 2013
Développeur: pansapiens

Tags pour Shootshy:TE

Description

Un simple bullet hell shmup qui se termine en environ deux minutes. Créé en quelques jours dans le cadre de mon défi "un jeu par mois" de juillet. Faire un BON shmup n'est pas si simple :P

Comment jouer

Flèches ou WASD pour bouger, Ctrl ou Z pour tirer.

Commentaires

0/1000
kova10 avatar

kova10

Aug. 02, 2013

1
0

Only left CTRL key works on my keyboard. Quite hard to play with crossed hands. :( Allow to configure the keys and I would gladly play it. It has a nice retro touch.

pansapiens
pansapiens Développeur

Whoops, sorry about that. I've made it so both left and right Ctrl should work, and added Z since that seems to be a 'standard' primary fire button for many shmups (I've also made sure enemies won't shoot you when they are outside the edges of the playfield ... that was just a bit too evil).

JackKinsey avatar

JackKinsey

Aug. 01, 2013

1
0

It's a great start! I know it was for OGAM and for being made in a few days it is great. If you come back to it here are some thoughts (that you can take with a grain of salt, because I'm horrible at finishing games!)

The hitbox on the ship is kind of hard to distinguish. Sometimes I'm sure I'm about to get hit and then I don't, others I think I'm safe and then BOOM...dead.

The movement feels a little too delayed for my taste. Adds challenge I suppose, but it just feels a bit off. IDK maybe it is just me :)

A pause button would be nice as well as a mute button since the music gets a bit repetitive.

The graphics are cool! I love the trippy retro feel they have!

Also MORE LEVELS...obviously :)

Have fun with the rest of your OGAMs!!!!

pansapiens
pansapiens Développeur

Thanks - you are spot on about the ship hitbox - I would always make this the same or smaller than the sprite, but I must have tweaked the sprite size slightly and forgotten to change the hitbox ... it should be much tighter now (and a little easier as a result). Pause, music and sfx toggles are certainly something I'll add in a future version, just didn't quite make it in this time.

JackKinsey avatar

JackKinsey

Aug. 15, 2013

0
0

That hitbox is much nicer! Thank you!