CandyZilla

CandyZilla

par patrickd3
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CandyZilla

Note:
2.7
Sortie : January 27, 2011
Dernière mise à jour : February 02, 2011
Développeur: patrickd3

Tags pour CandyZilla

Description

CANDYZILLA SWEET NIGHTMARE. Candyzilla adore manger des bonbons, surtout quand il a faim. Est-il réveillé ? Ou vient-il de faire un DOUX CAUCHEMAR ? Viens nous rejoindre dans ce jeu amusant et découvre ce qui se passe dans la forêt sombre et mystérieuse. Mais ATTENTION aux Diables Roses, ils essaient de piéger et de tuer Candyzilla tout le temps. Aide Candyzilla à manger TOUS les bonbons et une nouvelle porte s’ouvrira vers une autre aventure. Les champignons sont du poison pour Candyzilla, avance doucement, garde tes distances ! Alors, qu’attends-tu ? JOUONS !

Comment jouer

Souris pour contrôler la FÉE et éliminer les fantômes roses. Flèches ou ASWD pour bouger. Ctrl pour tirer – clic gauche. Shift pour courir. Espace pour sauter – clic droit. Alt pour ajuster la caméra – molette centrale.

Mises à jour des développeurs

Jan 23, 2011 5:10pm

New Traps Added
Game Optimization, load and Runing Faster

Beta version 0.2
This preview has been done using unity 3 free version.
Total days of work : 27

Commentaires

0/1000
GatesDev avatar

GatesDev

Jan. 28, 2011

9
0

Nice game! Once again, another good piece of work from D3 Studios! How many updates are planned for this game?

khanstruct avatar

khanstruct

Jan. 27, 2011

4
1

Umm... what is this? I tried playing... picked up some sweets and have some random winged things pinning me in a corner and it just randomly restarts... am I missing something?

jhh172 avatar

jhh172

Jan. 27, 2011

4
1

It was hard to see anything during certain points, especially when you get into the forest. The rate at which the camera 'snaps' should be way faster. And what does that fairy thingy do?? I feel this game was very rudimentary and could use some refining. It seems like it has some depth but I couldn't get to far without being frustrated.

SulphureTroll avatar

SulphureTroll

Nov. 26, 2012

1
0

dafuq? did I just see a Totoro??

kitchen_wolf avatar

kitchen_wolf

Jan. 28, 2011

4
2

Graphics are nice. Unfortunately, everything else is just plain awful. The control scheme seems lifted from an overhead game from years in the past. The camera should at least follow where your eyeballs are pointed. Arrow keys don't cut it, especially when the flying guys that want you to eat your veggies can come in at other than right angles. Try making the side arrows rotate instead of cardinal directions, and add ADSW for those of us that don't enjoy carpal tunnel syndrome. There's no real tutorial explaining what the hell's going on, just a list of (oddly mapped) controls. I'm sorry, I want to like it, but I just can't.