Convert This

Convert This

par pcheddar
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Convert This

Note:
2.6
Sortie : October 22, 2008
Dernière mise à jour : October 22, 2008
Développeur: pcheddar

Tags pour Convert This

Description

Un jeu de tuiles avec une touche originale. Utilisez des cartes pour gagner des tuiles contre l'ordinateur tout en essayant de battre le Compte à rebours fatal. Chaque carte peut faire basculer la partie, donc les manches sont courtes et intéressantes.

Comment jouer

Les instructions sont affichées dans le jeu avant de commencer.

Commentaires

0/1000
RaceBandit avatar

RaceBandit

Oct. 09, 2009

0
0

I've just played through to level 10, when the compy froze during its turn. Throughout this game, I was using a strategy: Pass, using cyclones if necessary, until you could happy face and fireball the field for mega points. This ended up getting me a score of 12928 before the compy froze on me. (No, not my computer... the opponent.)

987456321 avatar

987456321

Nov. 22, 2008

0
0

it was good but i cant seem to get why sometimes you get two cards and sometimes the computer gets FIVE!!! i was winning by alot and the computer got five cards then beat me MAKE IT FAIR

pcheddar avatar

pcheddar

Oct. 26, 2008

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0

Version 1.211 is out. The countdown now begins at 15 seconds and maxes out at 5 seconds at the later levels.

pcheddar avatar

pcheddar

Oct. 26, 2008

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0

@ RaceBandit
The 5x5 area effect is a good idea, and variations of that have been suggested to me before. If I were to make some major rule modifications I would definitely play around with the range of the Convert All card. One thing I've learned from making a game like this is it has been impossible to make everyone happy with one set of rules. If there ever is a version 2, it will have a customize effects page so players can just turn off what they don't like.

pcheddar avatar

pcheddar

Oct. 26, 2008

0
0

If the countdown firing too quickly is such an annoyance I can easily change it as it's one line of code. I believe it's currently set to start off at 10 seconds in the early levels and max out at 1 second in the later levels. How about I scale that back to 15-5 seconds instead? I'll release an update tonight.