Pressure between Lasers

Pressure between Lasers

par ploo98
Signaler un bug
Signaler le jeu
Loading ad...

Pressure between Lasers

Note:
2.4
Sortie : January 19, 2016
Dernière mise à jour : January 19, 2016
Développeur: ploo98

Tags pour Pressure between Lasers

Description

Quand le rouge et le bleu s’affrontent à nouveau, il ne peut y avoir qu’une seule issue ! Chaque camp a construit des châteaux identiques côte à côte pour se battre au laser. Ce jeu a été créé pour le 50e concours ‘Game in Ten Days’.

Comment jouer

Déplacez-vous avec la souris, tirez avec un clic gauche. Survolez le chargeur bleu pour obtenir plus de puissance pour votre laser.

Commentaires

0/1000
smoo avatar

smoo

Jan. 22, 2016

4
0

not sure i understand how you're supposed to play this game.. i won by just leaving the square on the charger and dodging the bullets in the last few rounds

Insidias avatar

Insidias

Jan. 21, 2016

2
0

Very nice little game, I don't know if you noticed that if you lose you get to keep atleast some of those upgrades and start over. (Maybe its by design to make it less impossible at first) - If that is the case, maybe add a counter to the times you had to start over?

Other than that solid entry for GiTD #50 :-) Best of luck!

KADETen avatar

KADETen

Jan. 23, 2016

2
0

Neat little game. I would like a little description on the various upgrades and a statistics overview when upgrading. Like mrgood86 I failed a level by not being able to reach the charge pad. Knowing your own starting pressure and having a hint of comparison to the next level starting condition would really be appreciated. Although it is a result of my own decisions it feels anticlimactic fail in that way. Maybe add the possibility of respecing.
Best of luck in the GiTD50. 5/5.

merari avatar

merari

Jan. 22, 2016

1
0

Like Insidias said, you keep the power charge upgrade with each loss. That makes the second round almost too easy.

AndreLiu avatar

AndreLiu

Jan. 23, 2016

1
0

I insta lost the last level because I did not upgrade pressure...