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When you're asked to choose the amount of space that you want to use for the save file, if you click "Never Ask Again," it deletes your entire chat.kongregate.com folder. This is a warning for everyone, as it happened to me, and I don't want it to happen to anyone else...
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I have tweaked the starting levels as of v3.3.055 and given Mardek some new skills he'd normally have learned in chapter 2 (and I've weakened some monsters too).
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Actually, im dissapointed...and hey we can all express our views right? the battle music hasn't changed abit, the graphics haven't really changed either and the enemies at the start of the game seem to deal alot of damage to my characters for only starting...in my opinion it's just the same repetitive game...2/5
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I love these games, but I'm pretty ticked off about my old saves not carrying over. I really don't feel like re-playing chapters 1 and 2, BUT the characters start off WAY under-powered. Message to pseudolonewolf, please tweak the starting power of the characters. way too weak.
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I think I fixed the map bug thing! But you'll need to refresh to make sure you're playing v3.3.055 or later, and I'm not *certain* it's fixed nor do I know what'll happen with maps that were already broken. Please tell me if it works okay now...
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If you enjoyed playing this game, please send a donation to this fine young game designer in celebration of his hard work! 8)
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It makes me warm and fuzzy inside when people dismiss my years of hard work as a mere 'Final Fantasy ripoff' without bothering to play it and see the parody aspects and nostalgia factor... ugh.
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Primary weapons cannot be removed - that's not a bug but a feature. You can still remove them by replacing them with something else.
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Since characters can't fight without weapons, you can only ever replace weapons if you're carrying another; you can't pick them up otherwise, so that's not a bug. I'm still trying to fix the map bug with limited success though, so, uh, please be patient, people...
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I JUST SOLVED THE MAP BUGS!!!111 you will have to explore again, but at least the maps are there again. Istructions: open the save game (.sol)it with wordpad or another editor then delete from "Maps..." (included) till "BADGESTATS" (excluded). The code u need to delete may be like "sandcave4 0_undefined| suntemple3 0_undefined...." or not, u just delete it!
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never been a fan of this genre. the game is still controlled by both the keyboard and the mouse, which is so freaking annoying. its difficult to immerse yourself into a game when every time you want to change your items you have to rearrange your hands. you would think you would learn after the first game.
still, its better than 90% of flash games in this genre. 3/5
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I like the game, but I'm experiencing the map bug too (no map). Also, difficulty curve seems too high with starting characters. For ex., I have someone in my party who is a zombie now, and heals/phoenix does not cure it. This is only within the first few fights in the game. Also, heal does not cure poison, and the poison does not wear off with time, wtf? so 2 chars are poisoned with no way to cure, and one is a zombie who fights against us in every encounter.
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I'm having difficulty reproducing the map bug since when I save, it *doesn't* happen to me... It surely is something to do with the saving - since the map data is encoded on saving and decoded when you load - but I don't know why it seems to only happen sometimes, and not to me when I try to test it, so there may be some other factor. IF someone can find it and can be sure that what they've found is indeed it, that'd be great.
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To be more precise, map#bug happens when u (partially) explore an area which is dark at the beginning (for ex sandflow caves). THen u save and boom
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@Donut Master, I recommend reading through the encyclopaedia. I didn't do it until half way in (16-ish hours) and ended up learning a lot of valuable stuff, including how to split stacks of items.
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The map goes blank when u explore an area, and then save the game. The problem should be in the routine that loads or save the map, check it...