Olympic Shooting Practice

Olympic Shooting Practice

par Psionic3D
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Olympic Shooting Practice

Note:
3.1
Sortie : March 16, 2012
Dernière mise à jour : March 16, 2012
Développeur: Psionic3D

Tags pour Olympic Shooting Practice

Description

Tire sur 2 plateaux d'argile par manche, tu n'as que deux tirs alors vise bien ! Des points bonus sont attribués pour la rapidité et les manches parfaites. Les récompenses te donnent des médailles de bronze, d'argent et d'or. Ces récompenses augmentent ton MULTIPLICATEUR DE SCORE, te permettant de marquer plus de points et de battre les meilleurs scores de tes amis !!

Comment jouer

Tire sur 2 plateaux d'argile par manche

Commentaires

0/1000
WillClaus avatar

WillClaus

May. 05, 2012

9
0

OK, but all your other games are way better.

captainbassline avatar

captainbassline

Mar. 22, 2012

9
0

Nice simple and straightforward, but there's a coupla things that bug me in-game..... The colour of the sight is easily lost against some of the backdrops, and it could do with a 'quit to menu' button - nothing worse than going for a perfect game, missing the on the first shot, and having to play out every round!!

Mattsnow avatar

Mattsnow

Mar. 19, 2012

9
0

Nice, but your games like tombscape and being one are so much better!

West101 avatar

West101

Apr. 25, 2012

8
0

I actually like this game, but the background can be confusing sometimes. Hope to also see more interesting point and click games.

Irasfel avatar

Irasfel

Mar. 16, 2012

6
0

So the sounds are muffled, it's pretty much what a shotgun sounds like from a distance off - shrug no big deal. The clays look fine, depending on the type used and the angle they fly at they can certainly look like that - they come in many sizes and colors. All that being said, this game DESPERATELY needs a "Pull!" button you can hit, get a 3 second or so countdown, and THEN the clays come out. Having to hit the next round button, then yank the mouse cursor up to clays that are already flying is quite needlessly distracting and miss-inducing

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