Eternity Engine
par Pyro2190
Eternity Engine
Tags pour Eternity Engine
Description
Depuis la version 1.3, le jeu n'est plus en bêta et est considéré comme terminé. Merci à tous ceux qui ont donné leur avis ! Ce jeu est le fruit du travail acharné d'une équipe de quatre étudiants en informatique, aidés par un artiste talentueux pour donner vie à nos mécaniques. Nous espérons que vous apprécierez le jeu et n'hésitez pas à nous signaler tout problème. Le monde a pris fin, et la seule chose qui maintient l'humanité comme elle en avait l'habitude est une Intelligence Artificielle nommée EternUS. L'IA essaie, en vain, de préserver l'humanité alors qu'elle détruit sans cesse ce qu'il reste de son monde. EternUS peut recréer une partie du monde, mais il devient vite évident qu'elle devra prendre des mesures plus radicales pour assurer la survie de l'humanité.
Comment jouer
Flèches pour se déplacer. Z pour tirer en combat. X pour les attaques spéciales quand elles sont disponibles. Volume : 0 pour couper le son. + pour augmenter. - pour diminuer
Mises à jour des développeurs
Version 1.31 Hotfix
- Pyro Bats health taken down even more
- Boss battle was not ending after killing EternUS. This is fixed.
Commentaires
AlignRight
Mar. 21, 2014
Found a bug with the blue gem. When attached to your head, the first time I played with it I didn't see health bars, but the enemies did turn red when low on health. The second time I played, I saw their health bars, but when they died due to me running into them, their health bars persisted.
Don't worry, its still fun. :)
The blue gem is by design. As you progress through the game and unlock gems of larger size and use those, you'll get more specific information on the enemy's health. As for the health bar persistence, we thought we had fixed that and haven't seen it pop up for quite a while. Darn. Thanks for the feedback!
Verkade
Mar. 13, 2014
I did a new game, in the hope I unlocked 'head' this time. I didn't skip any mission but I didn't get head. Sometimes I die in a battle, and somehow the next mission unlocks, I am not sure if that has to do with anything but it might be. At least there are a few bugs... not that it's so bad, game is still good and possible to do without head. 2 red and 2 blue gems on the arms, 1 red and 1 yellow gem in legs and 2 green gems in chest.
A new version of the game has just now been uploaded so that the chest piece of the armor correctly unlocks even if you skip the opening cutscene. Even if the issue has closed on github, don't expect to see the change reflected here until a new version comes out which is always made known in an update post. Thanks again for playing our game and letting us know what you find! We'll look into how someone might die and still unlock the next district.
Argl
Mar. 13, 2014
Just a very simple advice : flash game players are not fond of long texts intro, you should add a skip button (sorry if I miss it)
It's possible to skip by pressing the spacebar. We'll add a way to let the player know in-game. https://github.com/MovieStiles/EternityEngine/issues/12
Verkade
Mar. 13, 2014
Nice game. I love the gem system, how you can equip it to different body parts and the gems having different effects on different parts of the body. I never managed to unlock the head tho... and I have finished the game?
We've found where this may have come from. Issue can be tracked here: https://github.com/MovieStiles/EternityEngine/issues/11
ArcticBovne
Mar. 14, 2014
I noticed that if your inventory is full you receive no reward for completing a stage. This isn't really a problem because by the time your inventory is full there is no need for more currency, but it is just surprising when you are used to seeing a currency reward after every completed stage.
Agreed. Even if money isn't a problem by then, it wasn't the intention to eliminate all rewards, only gems. We'll look into that.