TspaceX

TspaceX

par raitrow
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TspaceX

Note:
2.3
Sortie : December 23, 2019
Dernière mise à jour : January 09, 2020
Développeur: raitrow

Tags pour TspaceX

Description

Base killed enemies to spawn boss is 10 and +1 after every boss spawned:
10 - 1st, 11 - 2nd, 12 - 3th and so on.

Base boss HP is 100 and +100 after every boss killed:
100 - 1st, 200 - 2nd, 300 - 3th and so on.

There are 5 types of bosses:
PathFinder - send homing rockets to hunt you down.
MassiveShooter - sends slow, big bullet.
BarrierDestroyer - sends homing rockets to destroy your barriers.
FastShooter - sends 2 fast bullets per second.
Spawner - spawns 4 normal enemies.

For more info check out:
https://www.reddit.com/r/incremental_games/comments/eepo7f/tspacex_shooterincrementalidlespace_invaders_like/

Comment jouer

---KEYBOARD
A and D - move
J or LMB - shot (can be also hold)
ESC - pause/resume
Q - shop
R - restart
YUIOP - for buying upgrades

Mises à jour des développeurs

Jan 9, 2020 8:45am

version 1.4 POWER LEVEL UPDATE 9.01.2020


UI

- added a Hangar “STATS” panel
- added a display for Power Level and Spawn Rate
- few minor UI adjustments


GAMEPLAY

- added Power Level
- based Enemies spawn rate on Power Level
- every stat affect Power Level differently
- Power Level affects coins bonus (1 PL = 2% bonus)
- added autofire (F key)
- added rockets (120PL)
- enemies cannot shoot immiediately after spawn
- fixed the enemy HP scaling


GRAPHICS

- new sprite for rockets
- new sprite for massive bullet + rotating effect
- few minor graphic adjustments
- fixed the enemy %HP transparency


ECONOMY

- changed the multipler for AS cost (2.3 > 2.5)
- changed the multipler for Health cost (1.15 > 1.2)


MATH

- reduced starting Attack speed (2 > 0.8)
- reduced starting Movement speed (5 > 3)
- changed the Attack Speed Upgrade (0.1 > 0.2)
- Adjusted PathFinderBoss shooting time (3;5) > (0.3;1.6)
- Adjusted MassiveShotBoss shooting time (5;10) > (4;7)
- Adjusted SpawnerBoss spawning time (5 > 4)

Commentaires

0/1000
shibbysean avatar

shibbysean

Dec. 23, 2019

4
0

Has potential. Would love to see autofire and a wider variety of upgrades. Such as ones that effect how much money you get and the enemies. Would also love to see some kind of automation at some point.

raitrow
raitrow Développeur

I will think about autofire because when you shoot in barriers you also damage them so autofire could be self-destructive. About upgrades, I think about homing rockets, movement speed and barrier health. Thanks for Your opinion :)

capkloud avatar

capkloud

Dec. 31, 2019

2
0

"added a way to pause/go to shop without dying" okay how about instead of uselessly telling us what you did, you actually tell us HOW TO DO THIS CAUSE IM NOT SEEING ANY BUTTONS.

shibbysean avatar

shibbysean

Dec. 23, 2019

1
0

Oh and there also needs to be a way to get to hanger without dying.

raitrow
raitrow Développeur

implemented in ver. 1.3

AlexG3569 avatar

AlexG3569

Feb. 23, 2020

1
0

No autosave?

NormaTheNorman avatar

NormaTheNorman

Dec. 23, 2019

1
0

It's too bad you put out such a fundamentally flawed game before it was ready. Kong ratings can go downhill very fast, and it's a pit hard to extract from.

Good luck.

raitrow
raitrow Développeur

Thanks for your opinion. Doing my best to hotfix all of known issues and implementing forgotten features ;)

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