Arrow Idle Merge

Arrow Idle Merge

par redeamed
Signaler un bug
Signaler le jeu
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Arrow Idle Merge

Note:
1.5
Sortie : April 21, 2020
Dernière mise à jour : April 21, 2020
Développeur: redeamed

Tags pour Arrow Idle Merge

Description

Alpha initial Kongregate post test and feedback.

Notes:
Save and load system not yet implemented. sorry.

upgrade and prestige panel toggles by the button only at the moment. Going to fix this to close if you click off the panel.

Prestige does not currently reset upgrade level.

UI has been an ongoing struggle to get right...still working on some pannel and button scaling.

almost 0 balancing at this point.

Comment jouer

If there are no Arrows you may click to Spawn 1.
Arrows will like a set life span, generating income while they live.
Clicking a living arrow will add to its life span up to double its max.
If 2 arrows of the same teir collide they will merge. refreshing the lifespawn.
If 2 arrows collide with different teirs the higher teir arrow will consume the others lifespan.
Prestige points earned will equal total points earned this run divided by 1000

Commentaires

0/1000
Slinky_Expert avatar

Slinky_Expert

Apr. 21, 2020

0
0

The killer arrows are terribly frustrating. Please consider removing them.

redeamed
redeamed Développeur

thanks. I will consider this. I actually liked this most in my own testing. So maybe I'm just weird or need to make the feeling of growth/gain more apparent in some way. or give other options to protect smaller tiers. Immediately I'm trying to get the save system working and UI cleaned up a bit, with more clear bounds. I may reduce the rate of teir growth which would slow the rate of the impact from greater teirs. really appreciate the feedback

Slinky_Expert avatar

Slinky_Expert

Apr. 21, 2020

0
0

The big arrows that kill all the other arrows never go away?

redeamed
redeamed Développeur

the large arrows are higher teir and generate more points.They do eventually go away, but when they hit the other arrows they consume them. This extends their lifespan so they are less likely to go away. I'm considering options to limit then to only eat other arrows if below a certain lifespan or if they are only 1 teir difference, to reduce the impact. not sure about removing it all together. Also aesthetically looking at changing the arrows with something like fish. Thanks for the feedback, I'll play around with some options.

PanzerStofa avatar

PanzerStofa

Apr. 21, 2020

0
0

Spawn rate reduces lifespan :/

redeamed
redeamed Développeur

Oh I see one of my stats is labeled incorrectly for the rate of spawning. That will be an easy fix.

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