Urban Reclaimer

Urban Reclaimer

par redhare000
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Urban Reclaimer

Note:
2.6
Sortie : October 03, 2011
Dernière mise à jour : October 03, 2011
Développeur: redhare000

Tags pour Urban Reclaimer

Description

Reprenez la ville en éliminant des vagues de zombies et en récupérant les noyaux d’énergie perdus

Comment jouer

WASD pour se déplacer, souris pour tirer

Commentaires

0/1000
Gheata avatar

Gheata

Oct. 03, 2011

4
0

It's too hard to move. make the character's speed faster. Add a mini map if you can.

xenoargh avatar

xenoargh

Oct. 03, 2011

7
1

Great concept, I'd love to see a game like this that was good and bug-free... but it has 1980s art and needs a lot of love on the details, imo. 1. The weapons need more attention to detail and differentiation; for example, a MAC10 should fire about 2X as fast (look up the real-life cyclic rates), MP5 should use a 3-round burst, etc. These are all real-life details, but they'd also make the guns more interesting. 2. The zombies seek players from practically across the entire map and see through walls, so there aren't stealth elements, etc. to make gameplay more interesting. 3. You can't carry more than one gun, so you might as well just grind the first level for a bit and go straight to LMG. 4. If we're searching for "power cores", then why are they put in such odd places? 5. Destructible environment, even if just graphics, would add some fun. 6. Zombie path-following needs work; they get trapped on walls and don't even bother trying to turn and find a valid path.

terrorgon avatar

terrorgon

Jan. 06, 2012

2
1

wtf is this? i hope to never see a game like this again, i usually love upgrade games

jimmyr73 avatar

jimmyr73

Aug. 06, 2012

0
0

@Xenoargh Yeah this is a late reply but: the MP5 can be switched between 3 modes: Semi, Burst and Full Auto. Saying it should fire a 3 round burst only is a bit silly ^.^

Algorath avatar

Algorath

Oct. 03, 2011

0
0

Mouse lagged during game play, but not at title screen; had to align enemies with the cross-hairs to kill them. Make sure player commands are processed before the bulk of the game; this may be an issue with queue, not the scripting itself.