Darkpixels

Darkpixels

par rejoin
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Darkpixels

Note:
2.4
Sortie : November 22, 2010
Dernière mise à jour : November 29, 2010
Développeur: rejoin

Tags pour Darkpixels

Description

Style Pixel-SNES =) J’espère que vous apprécierez. Merci de me signaler les bugs =(. Un grand MERCI à GIMP =) et http://charas-project.net/ et kongregate. Le sort tornade de feu-vent se contrôle avec les flèches, mais il est assez difficile à viser. Le bouclier de feu peut être plus utile dans certaines situations. Le sort terre-eau qui fait apparaître un arbre vous soigne si vous restez dessous. Merci pour les signalements de bugs =P désolé, j’espère que c’est plus équilibré maintenant. C’est censé devenir assez difficile plus tard. J’y ai trop joué en le créant, je n’arrive plus à juger la difficulté.

Comment jouer

J’ai fait un petit tutoriel au début, ce n’est pas trop difficile à comprendre =). Utilisez les FLÈCHES pour VOUS DÉPLACER, la touche A pour TIRER, et la touche S pour lancer un SORT PUISSANT. Pour lancer des sorts puissants, ramassez d’abord des gemmes. Certaines gemmes peuvent être combinées, d’autres s’annulent. Il y a 4 gemmes : Feu, Terre, Vent et Eau. Quelques astuces : le sort S vert et bleu-vert vous soigne, le rouge vous rend invulnérable. Utiliser un sort S consomme vos gemmes.

Mises à jour des développeurs

Nov 22, 2010 6:08pm

Wow, ok i hope this will be the last update… i think i wiped out all bugs.

All doors will open after you collected all the keys on a map. Sometimes you have to kill monsters to make a key appear, or simply stay alive for some time. some doors will be open from the beginning. some keys are hard to see, but none is completly hidden.

Added some gems and highered the damage. Still, better don’t waste them too fast =).

If u get stuck, wich hopefully won’t happen, just actualize the browser window and use the continue option.

All progress gets saved. However, save games will disappear if you start a new game, or delete your cookies =P

Commentaires

0/1000
Scoat avatar

Scoat

Nov. 22, 2010

5
1

Ehhh, it's alright, but a few things need changing.
Enemies appearing from nowhere? That's ok, but not when they appear on top of you or continuously respawn no matter how many there are already on screen.
The damage also seems off. You should be able to knock them back or kill them much easier. It's no fun to shoot them, wait for your attack to recharge then shoot them once more when there are 10 enemies all coming at you and backing you into a corner.

The idea was nice...

dee4life avatar

dee4life

Nov. 23, 2010

1
0

It is an ok game. It could be really good though. Obviously the bugs need fixed. The spells seem totally random and not really controlled. It needs to be either story driven where you reach the exit rather than a door on every screen or it needs a set number of levels where you need to clear each level and exit through the door? It seems to be somewhere in the middle at the moment. Good effort though.

Verdandeify avatar

Verdandeify

Nov. 22, 2010

2
1

This game could benefit from some audiovisual feedback when you hit enemies. At first I wasn't sure if that little lightning bolt was killing dudes or if they were ignoring it.

Supercowz avatar

Supercowz

Nov. 22, 2010

3
3

Am I a vampire? 'Cause every time press 'A' my guy sparkles.

Sanmei avatar

Sanmei

Nov. 22, 2010

3
3

The basic spell's lack of control has managed to render the first level unbeatable for me. Defeat five enemies with a spell which does imperceptible damage and more often than not goes diagonal up-right when the monsters spawn to your immediate left? Steep difficulty curve much?