Robotic Emergence

Robotic Emergence

par robscherer123
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Robotic Emergence

Note:
3.9
Sortie : June 01, 2010
Dernière mise à jour : June 01, 2010
Développeur: robscherer123

Tags pour Robotic Emergence

Description

Construisez une armée de robots en développant votre ville pour la guerre dans ce monde post-apocalyptique.

Comment jouer

Souris pour placer les usines, flèches pour faire défiler.

FAQ

Qu'est-ce que Robotic Emergence ?

Robotic Emergence est un jeu de stratégie idle développé par Rob Scherer où vous gérez une usine de robots pour prendre le contrôle des usines adverses.

Comment jouer à Robotic Emergence ?

Dans Robotic Emergence, vous construisez et améliorez des usines qui produisent automatiquement des robots, lesquels traversent l'écran pour attaquer les bases ennemies.

Quel est l'objectif principal dans Robotic Emergence ?

L'objectif principal dans Robotic Emergence est de surpasser et submerger les usines ennemies avec vos armées de robots pour détruire leur base avant qu'ils ne détruisent la vôtre.

Quels systèmes de progression existe-t-il dans Robotic Emergence ?

Robotic Emergence propose l'amélioration des usines, le déblocage de nouveaux types de robots et l'expansion de votre production pour renforcer vos forces au fil du temps.

Sur quelles plateformes peut-on jouer à Robotic Emergence ?

Robotic Emergence est un jeu idle et de stratégie sur navigateur, jouable sur les navigateurs web de bureau.

Commentaires

0/1000
Chmilz avatar

Chmilz

Jun. 04, 2010

922
29

When placing buildings, should be an outline of how much space it actually takes up to maximize layout potential.

Undziorn avatar

Undziorn

Aug. 03, 2010

567
22

There should be end after some time in Judgement City, because its too easy to be infinite.Evetually maybe opponents barrier should have limited hp (great like 10000 for example), but limited.Without this playing its pointless after you build and upgrade to max about 8 factories...

Scram avatar

Scram

Jun. 02, 2010

827
44

This is a really nice first version of a game. Thank you for creating it! I hope you are inspired to take the comments you like here a get crackin' on v2! I'll cast my vote for putting 80% of work into the enemy AI, as I think the player experience is very close to that sweet spot between tons of options, and streamlined gameplay. Perhaps more options besides heal/EMP, like affecting the weather, or triggering a production surge (perhaps EMP should not generate income?). But mainly I want a longer/steeper curve of challenges from the AI, so the fun doesn't stop so soon.

Darkhawk45 avatar

Darkhawk45

Oct. 26, 2010

728
55

Ok, little Walktrough :
1. Desolation Peak: Use 1 green smoke plant at first and UPGRADE! The only advancement, that the enemy have, is his big range, but fully upgraded your bots are more effective. Keep building smoke plants and dont forget upgrades, and you will win.

2.Vulcano Island: Use your new pyramids to encounter this fast moving bots. The enemy do not have anything with a big enough range to counter the mummy bots. A very easy stage.

3. Sun Valley Hills: A little bit difficult. I would say, that mummys will bring the win to you, but the spiderbots are hard. Upgrade is important. Try to outnumber the enemy with mass Mummys. A hospital will be very useful.

4. Twilight field: Sounds harder then it is. Outnumber the tanks with mummys and revive fallen mummys with medics. Upgrade upgrade upgrade!

5. Judgement City: Start with Spiderbots and later build a tank factory. That will hold off he enemy as long as you want.

Press + if you think, that this is helpful

Skullfighter avatar

Skullfighter

Jul. 06, 2011

294
21

everyone, they created a sequel!!!