Dynasty War
par rudy_sudarto
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Dynasty War
Tags pour Dynasty War
Description
Dynasty War is the conflict of Three Kingdoms in the ravaged land of Han Dynasty. Choose one out of the four rulers to take initiative and conquer the entire map.
Fight your rivals in increasingly difficult battles, using 3 from 8 officers you can cycle, 8 warrior types, buildings, sorceries, other upgrades, and control your army’s movement using two different modes for advanced tactics. Rewrite history and be the Emperor of the Chinese land!
Comment jouer
See all in game tutorial before you play the first battle.
Shu Campaign: Easy
Wei Campaign : Normal
Wu Campaign: Hard
Lu Bu Campaign : Very Hard
Mises à jour des développeurs
Difficulty tweak
Add retreat and forward button
FAQ
Qu'est-ce que Dynasty War ?
Dynasty War est un jeu de stratégie et de guerre développé par Rudy Sudarto où les joueurs contrôlent une forteresse et mènent une armée dans des batailles inspirées de la période des Trois Royaumes.
Comment jouer à Dynasty War ?
Dans Dynasty War, vous déployez des soldats et des héros pour attaquer les forteresses ennemies tout en défendant la vôtre, en utilisant stratégie et timing dans chaque bataille à défilement horizontal.
Quels sont les principaux systèmes de progression dans Dynasty War ?
Dynasty War propose des améliorations pour votre forteresse, vos unités et vos héros, vous permettant de renforcer votre armée et de débloquer de nouvelles capacités à mesure que vous progressez.
Y a-t-il des combats de boss ou des ennemis spéciaux dans Dynasty War ?
Oui, Dynasty War comprend des combats de boss contre des seigneurs ennemis et des forteresses lourdement défendues, offrant des défis uniques à chaque étape.
Dynasty War est-il un jeu multijoueur ?
Dynasty War est un jeu de stratégie solo jouable sur navigateur et ne propose pas de modes multijoueur ou coopératif.
Commentaires
Tarsellis
Apr. 01, 2011
I've always liked these Epic War series. I'll give it a 5, but relly more like 4.2 or 4.5, there's a couple little things I'd like. First, need a fast forward button, increase play rate 2, 3, 4,6, 8 times. This would help with some of the slow parts. Also, not much a a CCG. I liked EW 2 and 3 where you had to pick your cards to take to battle and it felt like there was more strategy. Next, It would be nice if it mentioned build one of each building to get the catapult, and if there was a functional difference between each officer, like a special summon each got. An all charge/retreat that included the hero, and a clickable minimap for positioning units would be quite helpful. Could use a tower that increases mana generation, and the defense towers would be nice of they provided some offensive support some how (mana gen, unit levels). Finally my do my troops all say level 1 if they can't ever become level 2 or better?
Tzunami_1_Duo
Dec. 10, 2010
This game is a little complicated...they should add "attack" button for the units to go forward and "retreat" button for the units to go back. It's way simple and easy...
OneLeggedRhino
Dec. 11, 2010
Seems like a step back from Epic War 4 in terms of controlling the army. No buttons to control entire army, no auto-summon, no minimap to let you easily attack/retreat the other side of the level. Would be great if it just had EW4's controls.
Wyrd42
May. 29, 2011
Poor interface and control. Shamans are massively overpowered--I never had to use any other units from the second battle on. Poor upgrade system. I like this style of game, but it really needed more thought and effort.
kenneth2830
Feb. 17, 2011
Well, first thing I thought was "Why does Lu Bu look constipated?" Gameplay does seem extremely similar to Epic War. Actually, it is Epic War reskinned with a few things missing. If you're going to base a game on the fall of the Han Dynasty, I highly recommend putting in some historical notes for good measure and at least come up with an original design.