Stuck in Time - Demo

Stuck in Time - Demo

par s3b4s7
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Stuck in Time - Demo

Note:
2.9
Sortie : July 27, 2012
Dernière mise à jour : July 30, 2012
Développeur: s3b4s7

Tags pour Stuck in Time - Demo

Description

Ceci est une démo étudiante et n’est pas dans son état final. Le jeu raconte l’histoire d’un Grec de l’Antiquité pétrifié par Méduse. La malédiction est levée et il est coincé dans un musée, devant sortir tout en collectant des informations. Vous pouvez mettre le jeu en français dans le menu des options.

Comment jouer

Vous utilisez principalement les touches fléchées et la barre d’espace, mais des commandes supplémentaires sont décrites dans le panneau d’instructions du jeu. Si une plateforme est trop haute, appuyez sur X pour créer une plateforme temporaire.

Commentaires

0/1000
Erinlove avatar

Erinlove

Jul. 27, 2012

9
0

5/5 for the sexy man skirt.

s3b4s7
s3b4s7 Développeur

Wasn't expecting that one.

FreddyToy avatar

FreddyToy

Jul. 30, 2012

4
0

A great game, the animation, the visual, very good job Sebas !!!

s3b4s7
s3b4s7 Développeur

Thanks, it's not as polished as what I wanted to do. But I've learned a lot about game production.

Siyano avatar

Siyano

Jul. 30, 2012

4
0

interesting take of a platform game in 3d

s3b4s7 avatar

s3b4s7

Jul. 30, 2012

4
0

Thanks for the comments. I know the controls are a bit touchy, but for the jump height it is the way it was meant to be. You can jump on small and medium platforms, but for the tall ones, you need to use the "Excalibur" powerup.

jufroftw avatar

jufroftw

Jul. 30, 2012

4
0

The goal is unclear; once you've gotten information, where do you go/ what do you do?
I agree with the controls being difficult, as sometimes you'll over/ underjump with seemingly no change in how long the jump button and arrows are pressed. However, I think there's a lot of potential here. Keep it up!

s3b4s7
s3b4s7 Développeur

Thanks for the comment. This is basically a concept level. There was supposed to be 15 levels total under (3 levels by theme). I know the multipath is kind of confusing and I've tried to put directions arrows to correct that. The jump mechanic was one of the hardest problem to overcome and I'm still trying to overcome that problem. I hope I'll be able to complete this game someday.