Iron Ball Cannon - v-0.1
par sa7ina
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Iron Ball Cannon - v-0.1
Tags pour Iron Ball Cannon - v-0.1
Description
Tirez des boulets de canon et cassez tout. Physique 3D. 8 niveaux d’entraînement dans le désert. 2 niveaux du mode naval. Ceci est une version test et vos retours seront pris en compte. Aidez-moi à faire évoluer le jeu. Version 0.5 Démo
Comment jouer
Pointez et cliquez avec la souris. Clic droit pour changer le niveau de zoom. À partir du niveau 6 – Les flèches droite et gauche déplacent le canon sur rail. Utilisez la vue de la balle et les caméras de zoom pour améliorer vos tirs. Chaque niveau a un nombre limité de tirs. Bonus si vous les économisez.
Mises à jour des développeurs
19/04/2012
Updated levels 8-10.
new visual and audio effects.
01/12/2011
Updated level 7.
30/11/2011
Sight have zoom. left click
28/11/2011
Updated level 6. Now the cannon moves too. Right and left arrows.
27/11/2011
Power added to the ball so it’s easier to hit.
26/11/2011
Updated Level 5. Fast Targets.
21/11/2011
Mouse Lock and sensitivity problem solved!
Updated Level 4. Moving Targets. and it’s hard.
17/11/2011
Angle indicator added.
Commentaires
SkyCharger001
Nov. 16, 2011
please add an angle indicator, as it is it's very hard to determine the angle of the shot.
working on it. edit: angle indicator done!
EPR89
Nov. 16, 2011
Destroying things is cool. Add more features (e.g. explosive shells or shrapnel that cost multiple shots) and more levels. A campaign mode would be nice. It could for example be military oriented with you being an artillery guy taking out structures and troops or more family friendly with you being a worker at a demolition company who works his way up the career ladder. In the end you can bring down skyscrapers and have to make sure not to damage the surrounding buildings.
SkyCharger001
Nov. 18, 2011
could you do a proper mouse-lock? at restart the mouse is outside the playfield when the barrel is pointed in the right direction, preventing a proper firing of it.
mykael
Nov. 16, 2011
Ok, nice start. Got a few problems though. Aiming control needs to be much more precise for the long shots - Maybe a modifier key to reduce the speed with which the gun turns? Some sort of vertical range indicator? The ability to lock the rotation while you adjust the elevation would also be good. Be good if I could elevate the aiming camera independently from the gun - I'm not always shooting at the ground and I'd like to inspect my target. The ability to change the zoom level for the aiming camera?
For mission 2 it said break the structures - but it didn't terminate when I had all three structures in pieces on the ground. Turns out I had one leg of one of the structures standing undamaged. Might want to check those clauses, cause it sure looked broken to me.
hllewellyn
Nov. 21, 2011
Nice game- it's true destroying stuff is awesome- mouse was Waaaaay too sensitive, at least for me. Maybe a "return to last firing position" button would be cool. Get escape to take you to a menu. Keep it up, I love the 3D destruction games and there are so few on Unity
Thank you for the support. I am trying to solve this problem now. and lock the mouse in screen and reduce the sensivity. level 5 is on the way to. Edit: sensitivity problem solved!