RoboTanks

RoboTanks

par sem23
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RoboTanks

Note:
2.5
Sortie : October 15, 2015
Dernière mise à jour : October 15, 2015
Développeur: sem23

Tags pour RoboTanks

Description

Concevez votre RoboTank parmi 7 types de tanks différents. Choisissez son comportement préféré, comment votre RoboTank doit réagir en combat. Collectez des améliorations en jeu et vendez-les ou équipez-les depuis votre inventaire. Achetez de nouveaux objets dans la boutique ou améliorez la boutique elle-même pour obtenir un équipement encore meilleur ! Débloquez 10 compétences pour interagir avec votre RoboTank, ou pour le soutenir avec des attaques à distance comme une frappe aérienne. Amusez-vous dans ce jeu semi-idle/action !

Comment jouer

Votre RoboTank est autonome, mais vous pouvez influencer son comportement via votre chaîne de priorités favorite. En montant de niveau, vous débloquerez 10 compétences pour soutenir ou interagir avec votre RoboTank !

Commentaires

0/1000
DylanW154 avatar

DylanW154

Oct. 15, 2015

1
0

Alright, I made it to level six, and it seems great so far, besides the bug I reported. So I'll pick up where I left off later.

sem23
sem23 Développeur

Yeah! Have read your bug report. It's a known issue... so I will fix this asap! Thanks for your input & playing!

DylanW154 avatar

DylanW154

Oct. 15, 2015

1
0

I'm a level 4 now, and I'm enjoying the game so far!
Maybe add some form of ascension later in development, in case players get too far.

sem23
sem23 Développeur

I was also thinking about ascensions and all the other things known from "idle games"... maybe i'll do so, but this would take some time i guess... i'll do my best ^^ thanks for input!

DylanW154 avatar

DylanW154

Oct. 15, 2015

1
0

It's pretty good man! ^-^ Not my choice of music for the gamestyle, but gameplay is great!

rick_slick avatar

rick_slick

Oct. 29, 2015

1
0

It would be nice to have some sort of indication on the equipment tiles themselves what grade (Very Poor, Poor, Normal, Good, Very Good, etc) they are without having to click on each one. Then, a way to sell by grade (maybe I only want to keep the best items, sell the rest, and inspect their statistics more closely.) Also, when you have a ton of items in inventory, scrolling through them bogs the game down (just like Robot Pets)... I assume your procedure/method prints the entire array of items every time the user scrolls... it should just print the visible range, that way the display speed is independent of array size. Not sure if this was intentional design. but if this is an "idle" game, then you need a way to automatically restart even after you lose. Otherwise, great game and much better than Robot Pets in terms of options/items/skills!!

Curgus avatar

Curgus

Mar. 05, 2016

0
5

This is a laggier, bulgier rip-off version of robopet...