Never Awake Dev Build 1.0.1.1

Never Awake Dev Build 1.0.1.1

par shanker360
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Never Awake Dev Build 1.0.1.1

Note:
2.2
Sortie : April 11, 2013
Dernière mise à jour : April 11, 2013
Développeur: shanker360

Tags pour Never Awake Dev Build 1.0.1.1

Description

Ce jeu me tient à cœur car j’adore les films de zombies et tout ce qui s’y rapporte. J’ai créé ce jeu seul, j’ai un peu d’expérience en game design et je veux aller plus loin avec ce projet. Si le jeu vous plaît, je le développerai davantage. Signalez-moi les bugs à shanker1210@hotmail.co.uk ou contactez-moi sur Skype (sam.grew1) si vous souhaitez aider ou simplement discuter :D Merci d’avoir joué ! Rappelez-vous, c’est un petit jeu que je souhaite rendre réussi, pas pour l’argent mais pour le plaisir que les gens puissent s’amuser dessus :D

Comment jouer

WSAD pour se déplacer. Clic gauche pour tirer. Clic droit pour viser.

Mises à jour des développeurs

Apr 18, 2013 9:37am

I also added day and night :D
I changed the size of the screen

Commentaires

0/1000
Dutcher avatar

Dutcher

Apr. 14, 2013

2
0

I have never been more horrified by white rectangles. On a serious note, nice game. But like Irasfel said, it still is very basic. It was kinda hard to get out of the house at first and once I'm out and shot the 64 zombies, there wasn't anything else to do. Also, because my mouse wasn't removed by the game it was very hard to really look around without the mouse going out of the kong-game space making me loose focus when I click or making me unable to move left as my mouse was already against the left side of my screen.
Good start, really, it is, but there's really a lot still to be done to make it a true complete game. Good luck though!

shanker360
shanker360 Développeur

Thanks man :D as i said i will tkae all this in to my game and work it out in time :D

Irasfel avatar

Irasfel

Apr. 12, 2013

4
1

Err - kinda bad form to beg rates in the comments, we'll up 'em if we like 'em no worries. That being said you've got a pretty major problem here. Once I managed to find my way out of the house (the flashlight REALLY needs to illuminate more it's near useless in actually seeing what's up in there) I went outside only to find 64 white rectangles. I was pretty confused but once they started following me I shot them, I gather they were supposed to be zombies heh? Little skins issue there, white rectangles were less than horrifying as enemies go. They also swarmed me pretty instantaneously and starting chucking me about 30' into the air, that wasn't too good either. Not bad as a first effort mind you, but I'd say you're at pretty much late alpha level here, this needs more work to really be playable imo. Fix the bugs, and perhaps create a bit more visually interesting environment? Anyway, it's certainly worth some further work, looking forward to seeing what you make of it.

snowskeeper avatar

snowskeeper

Apr. 22, 2013

1
0

The mouse doesn't stay in the game window. That's a pretty big issue right there; the game's currently unplayable for me.

shanker360 avatar

shanker360

Apr. 12, 2013

2
1

Thanks I will take this in and code more and make the environment better but thanks for your descriptive information this will help me to improve I am working on better builds all the time just ask if u whant to see anything put in or I might be working on it so I will release and update for never Awake every week or so but yea I'm so happy you played and thanks it means allot :D

shanker360 avatar

shanker360

Apr. 11, 2013

2
4

Hai guys rember to like and Favourite so i can keep my development going :D