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Attracting Twist! fixed version

Attracting Twist! fixed version

par SiJaf

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Attracting Twist! fixed version

Note:
3.0
Sortie : November 02, 2009
Dernière mise à jour : November 02, 2009
Développeur: SiJaf

Tags pour Attracting Twist! fixed version

Description

Literally a twist to chain reaction games! Use the particles of destroyed enemies within a rotatable world! With a level-based "Challenge Mode", a pressure-free "Relax Mode" and the hyper crazy "Extreme Mode"! Are you ready for the ride?

Fixed the bug, which let the game stop in the Challenge Mode at Level 5! Enjoy the new version.

Comment jouer

LEFT/RIGHT to rotate the world
HOLD MOUSE to gain shooting power
RELEASE MOUSE to shoot

Commentaires

0/1000
mattymuck avatar

mattymuck

Dec. 24, 2010

1
0

didnt play on the hard modes but it felt like it needed to be on a bigger scale fighting something other than squares.

Ketos avatar

Ketos

Apr. 04, 2010

1
0

It's an interesting game, SiJaf, but I'm glad I came here from Chain Reaction and not the other way around. Although the tutorial was clear in its purpose I had play quite a bit in the Relaxed Mode to get an idea of how the rotation really worked; also, it gave me a little bit of vertigo. Nonetheless, 3/5 again. A little bit towards the 2 side, actually, but 3 nonetheless.

SiJaf avatar

SiJaf

Nov. 03, 2009

1
0

Just got informed that there is a JayIsGames review about my game and I am very happy :D
Thanks for those feedbacks and thanks for the detailed feedback Almost. You are right about the objective ambivalence. In a sense you are supposed to use as less shots as possible and try to destroy the enemies by the chain reactions (Highscore). I probably should have forced that, but wanted to give the player the freedom to play as he likes. I wanted too much in this game, but I am still in the learning phase and you learn best from your mistakes. So please leave any constructive feedback you want. Thx!

Almost avatar

Almost

Nov. 03, 2009

1
0

Relax mode felt way too plain, not much happened in it. The challenge and extreme modes were more exciting, and had such features as double shot, supporting cannons, health bars.. you know, upgradeable stuff and powerups.
I also felt that my objective was to use as few shots as possible, like a puzzle game, when actually my objective is to dodge and shoot the rectangles in as many shots as I feel like using.. Tutorial was a bit brief and awkward, coulda been more clear..

evilspiral avatar

evilspiral

Nov. 02, 2009

1
0

Twas Pretty Fun Actually