Outerdebt

Outerdebt

par simonbrydon
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Outerdebt

Note:
2.3
Sortie : July 26, 2011
Dernière mise à jour : July 26, 2011
Développeur: simonbrydon

Tags pour Outerdebt

Description

Votre pays est presque en faillite et des créatures de l'espace envahissent. Tuez-les et trouvez des trésors pour rembourser votre dette et atteindre un score élevé. Enchaînez les éliminations pour maximiser vos points tout en évitant des dizaines d'ennemis pour grimper dans le classement Kongregate. Il y a un classement pour les scores globaux ainsi que pour les parties parfaites (aucun dégât, aucun saut).

Comment jouer

[FLÈCHE HAUT] pour avancer, [FLÈCHE GAUCHE/DROITE] pour diriger. [Z] pour pulvériser, [X] pour se téléporter. Tuez les ennemis, ramassez les bijoux, réduisez votre dette à 0 aussi vite que possible tout en maintenant de longs combos pour obtenir un score élevé.

Mises à jour des développeurs

Jul 26, 2011 4:29am

Update incoming with sound

Commentaires

0/1000
LunaticNeko avatar

LunaticNeko

Jul. 28, 2011

1
0

I would like to suggest that you add power-ups into the game field. It rewards the player who manages to fight gazillion of the monsters to reach it. It should also be possible to take a loan of life (add lives or warps, and another gazillion of debt). Very great game performance- and gameplay-wise.

simonbrydon
simonbrydon Développeur

Thanks. It seems obvious now that it's really missing rewards like power-ups among other things. I plan to rewrite things for a sequel (Outerdebt 2: Into Surplus :p), with mouse-aiming, WASD movement, various weapons upgrades, and some enemies that home in mixed up with the aimless fodder. Also a simplified scoring system with a multiplier that increases at various stages. And get rid of the HUD :) Performance-wise, the flixel AS3 library helped a great deal.

pieispie avatar

pieispie

Jul. 26, 2011

0
1

i dont like the way u move around the screen in this game and it got boring in 1 min

simonbrydon
simonbrydon Développeur

thanks for your (blunt) feedback, it's useful. it could do with upgradeable weapons and more variation in enemy types(like practically every game of this time). I thought the meta-game of stringing together combos for high scores would make it fun enough but it doesn't look like it.

primeoffense avatar

primeoffense

Jul. 27, 2011

0
0

Why didn't Obama think of this?

wdimike avatar

wdimike

Jul. 26, 2011

0
0

hmm

minimesleftknee avatar

minimesleftknee

Jul. 26, 2011

0
0

passed 3 mins of my life