Too Poor To Survive

Too Poor To Survive

par skiffles
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Too Poor To Survive

Note:
2.3
Sortie : February 01, 2011
Dernière mise à jour : February 01, 2011
Développeur: skiffles

Tags pour Too Poor To Survive

Description

Défendez votre planète contre les aliens dans ce mashup rétro fun. J’ai fait ce jeu en un week-end pour la GGJ. Ensuite, j’ai amélioré les performances et l’équilibrage. Maintenant il est prêt à être joué :). Note : ce jeu n’est pas conçu pour être gagné. Le thème était l’extinction, et à la fin, vous mourrez forcément

Comment jouer

0 POUR COUPER LE SON. Édition – Beaucoup se plaignent du tir : ce n’est pas la mécanique principale d’attaque. Le vrai mécanisme est de renvoyer les balles roses. Le tir a été ajouté pour faciliter. Trois méthodes de contrôle : WASD, flèches, et souris. Espace, W ou clic souris pour tirer. Vous trouverez le reste. Shift-clic lors des achats pour acheter plusieurs objets sans revenir à l’écran.

Mises à jour des développeurs

Feb 1, 2011 2:19am

Update, fixed a small bug where you would fire shots inbetween levels

Commentaires

0/1000
skiffles avatar

skiffles

Feb. 01, 2011

5
0

A lot of people seem to be complaining about firing a shot: that is not the main mechanic for attacking in this game. The main mechanic for attacking in this game is reflecting the pink bullets. The shot was only added to make things easier.

pickledkangaroo avatar

pickledkangaroo

Feb. 01, 2011

2
0

Interesting combo -- needs to be better explained, especially what damages the planet. I'd like a bit more playable after round 5

ChaoSpectre avatar

ChaoSpectre

Feb. 01, 2011

2
0

If you're going to have Left Click serve as a fire button, you should not allow firing during the buy period when the only thing you can do is click to interface with the shop.

neyek avatar

neyek

Feb. 01, 2011

4
1

Not very well explained, i thought it was going to be more shooting, but it takes forever to load your gun, and its nearly impossible to block all the bullets 1/5

p0wn avatar

p0wn

Feb. 07, 2011

1
0

I liked this game, interesting twist on a classic game mechanic. It would be nice if the game was more frenetic, and the enemies had different movement and shot behaviors, or the paddle had different in game upgrades like arkanoid. It would be cool to instead of having a health bar, if you used bitmap data and erased a chunk out of the earth graphic. Look forward to seeing more from you!