Shadee Rpg: The Missing Weapons

Shadee Rpg: The Missing Weapons

par speedwave
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Shadee Rpg: The Missing Weapons

Note:
3.3
Sortie : March 18, 2017
Dernière mise à jour : April 02, 2017
Développeur: speedwave

Tags pour Shadee Rpg: The Missing Weapons

Description

C'est enfin arrivé : un RPG inspiré librement de Shadee S Shadohey et de ses aventures animées est là ! Avec Shadee S Shadohey et son ami Yokel le local, ainsi que de nombreux nouveaux personnages et une superbe zone pleine de cartes. De plus, des zones supplémentaires à explorer et une histoire qui n'est que le début de quelque chose de grand. (Contient aussi des répliques amusantes, plein de trésors et bien plus !). IMPORTANT !! La musique peut mettre un moment à charger ! Mais elle est bien là ! C'est une première tentative (en espérant qu'il y en aura d'autres) de création de jeu sur RPG Maker MV. Remerciements spéciaux à : VasantJ (aide et inspiration supplémentaires !), Toa_of_Pi (testeur bêta), Zeldianlink (testeur bêta), hop673 (inspiration), Bahamunt (testeur principal), HeatedHavocFTW (également testeur bêta)

Comment jouer

. Utilisez le clic gauche pour sélectionner et valider, cela fonctionne aussi avec la barre d'espace. Clic droit pour revenir en arrière et ouvrir le menu. Flèches pour se déplacer, ou cliquez sur l'écran pour bouger. Clic droit pour accéder au menu et clic gauche pour sélectionner (ou utilisez les flèches). *IMPORTANT !!* La musique peut mettre un moment à charger ! Mais elle est bien là !

Mises à jour des développeurs

Apr 2, 2017 8:43pm

Another new update is up, in which walking to other areas should be much smoother and prices have been updated for items.

Commentaires

0/1000
Tridus avatar

Tridus

Mar. 26, 2017

13
0

What's up with 1467 anyways?

speedwave
speedwave Développeur

It's a special number (it'll have a use for an upcoming game)

sidson avatar

sidson

Apr. 10, 2017

10
0

It was a nice game... BUT:
1. There was to much space containing nothing. Sometimes it was ridiculous that party was going for the few seconds in one direction and not a single thing changed on the screen. Also - houses are too big, they should be more cozy and better designed. Try to avoid huge maps with nothing in them.
2. There was almost no interaction with objects and people. You should give some information about objects or hide items in them (e.g. potions in broken jars).
3. TOO MANY POTIONS. TOO MUCH MONEY. Really - try to make finding some items more rewarding. When I found Solomon's ring, I thought it was one of a kind... nope. There are plenty in the shop.
4. Add some desctiption to equipment. Solomon's ring halves the MP cost of spells - cool, but I should be given that information in the description.

But I have a nice time playing your game, keep trying and you will be a good RPG creator. (You have nice sense of humor, and that is something important.)

pehuen87 avatar

pehuen87

Apr. 01, 2017

7
0

Nice game! A bit slow during the fights... That's the only thing I found a bit off. But all in all, good game.

pehuen87 avatar

pehuen87

Apr. 01, 2017

7
0

i killed that snail until i got bored, lot of money and exp...

Hanure avatar

Hanure

Mar. 26, 2017

18
1

I wish Kong would do something about the tag trolls

speedwave
speedwave Développeur

Agreed! I didn't even notice the tags were changed, mainly since they were fine yesterday when i was on.. At least they're slowly starting to revert to the proper ones!