Work in Progress
par SpinalJack
Work in Progress
Tags pour Work in Progress
Description
Ceci est mon premier jeu Flash et il est encore en développement. À terme, il y aura de grandes batailles de vaisseaux capitaux, des vaisseaux personnalisables et différents types d’ennemis et d’armes. Il y aura aussi un système de score et des objets à récupérer selon un multiplicateur de combo, ainsi qu’une musique de fond rythmée. Actuellement, tout est provisoire et susceptible de changer. Merci pour tous vos commentaires, j’essaierai d’améliorer le jeu à chaque mise à jour. À faire : zone de jeu défilante - fait ; objets à récupérer selon le combo - fait ; écran de démarrage ; menu d’achat/améliorations ; plus d’ennemis ; menu pause avec bouton muet - fait ; fonction de sauvegarde ; différents niveaux de difficulté.
Comment jouer
Flèches directionnelles ou WSAD pour déplacer le vaisseau. Barre d’espace ou pavé numérique 0 pour tirer des missiles. P pour mettre le jeu en pause et afficher les options sonores. La souris contrôle la tourelle. Les boucliers se rechargent après un certain temps sans dégâts. Gardez le compteur de combo plein pour gagner plus de points.
Mises à jour des développeurs
[16July2009]
Added the pause menu and mute button/volume control
[15July2009]
Kong preloader added for cool points.
Added a new enemy, the mobile artillery unit, launches a devastating barrage of (three) plasma missiles from a distance. The missiles have a concussion effect and a medium sized blast radius. The unit itself is very slow and can be easily out manoeuvred and isn’t as well armoured as the heavy fighter.
Another thing that saw implementation was the item drops, now whenever you kill an asteroid or large enemy there will be a chance that they will drop a power up that refills either health or shields or ammo and also that chance increases with the combo meter. A good tactic is to kite a bunch of enemies and wait till you reach level 2 or higher and then turn around and hit them with a missile. You should end up with a shower of items you can use to get more health and ammo.
Did some balancing to make the game a bit easier. Will need to add different skill levels in the menu screen when that gets done.
[14July2009]
Tweaked some graphics and effects
Added area effect to the missile so that it can deal heavy damage to groups of enemies. Also added the heavy fighter enemy which is a more sluggish foe but can take a beating and is armed with 3 cannons.
[13July2009]
Added some more effects and a new type of enemy which is a small, lightly armed fighter. They become quite deadly when attacking in groups and think nothing of doing suicide kamikaze runs.
Commentaires
applebot
Jan. 05, 2011
Awesome Start of a game you have there friend i think your onto a winner
RiftRipper
Dec. 10, 2009
The background picture is cool.
bhattarai333
Mar. 11, 2010
OMG first game? I can't even make a ship fire and you can do this???
CuriousMrE
Dec. 02, 2009
If i may make a suggestion that I would like to see made into part of it, you should make it so the controls are relative to the the position on the screen not the ship. It might make it easier to control.
i.e. d goes to the right, w up, s down, a to the right and so forth
CuriousMrE
Dec. 02, 2009
Open beta testing. I like it. It allows you to get feedback from everybody not just a few people.
So far i like it a lot and i wait patiently for more updates now :3