Rhythos! Arcade BETA
par terra0nova
Rhythos! Arcade BETA
Tags pour Rhythos! Arcade BETA
Description
Affrontez 15 ennemis uniques dans ce RPG en temps réel qui combine les meilleurs éléments des jeux de rythme et de combat. Appuyer sur *Échap* est le seul moyen de fermer la boutique et le menu des succès. Les différents types d'armes ont leurs propres forces et faiblesses. Même si les lances infligent le plus de dégâts, leur temps de recharge est bien plus long que celui des autres armes ! Vous pouvez lire plus de détails sur les mécaniques de combat, les armes et les sorts dans le manuel : "http://fancyfishgames.com/rhythos/":http://fancyfishgames.com/rhythos/. C'est mon jeu du mois d'avril, même si j'avais commencé à travailler sur le framework de base en mars. J'aimerais créer tout un RPG avec ce moteur de combat, mais pour l'instant, essayez-le et dites-moi ce que vous en pensez !
Comment jouer
*Flèche gauche* - Attaque avec l'arme équipée. *Flèche droite* - Lance le sort équipé (si vous avez assez de mana). *Flèche haut* - Esquive les attaques pendant un court instant. *Flèche bas* - Défend contre les attaques pendant longtemps. Coûte 750 mana. *Entrée* - Sélectionner. *Échap* - Annuler/Fermer/Pause.
Commentaires
xsploit
May. 03, 2013
fun game, the 'get ready, get set fight' thing takes too long, seems like im waiting like 10 seconds for it to start, thats too long. umm i dont understand why there is a level 31 cap? surely you should be able to level indefinetly, enemies are cool but i think we need more weapons and a clear up of the shop screen, 3/5 for now
Yeah, I definitely want to expand on content, enemies, weapons, and out of battle gameplay and turn this system into a full RPG. It will take time, but it'll be worth it - I already have a lot of great feedback and suggestions for improvements. As for the level cap, at level 31, you've learned all of the spells and are more than powerful enough to defeat all of the enemies, so I capped it there, as it seemed silly to go higher, but once I add more content, higher levels are definitely a possibility!
xsploit
May. 03, 2013
hmm, how did anyone beat the shaman?
According to the highscores list, 12 people (including me) did. The Shaman has one pattern the entire battle: Cast, Idle, Cast, Attack. Hit down to defend when he casts his spell (just after it says "spell incoming"). If perfectly timed, the flame spell will deal 0 damage (and if well timed, it will only deal a few hundred damage). Attack and spellcast while he idles and attacks (his normal attack is pretty weak, don't bother blocking it). That should beat him!
Pytinka
May. 03, 2013
Really nice game!
dalegionaire
Jun. 23, 2013
Removal of lvl cap and new game+ would be nice.
Maybe some custom stats or talents just so you customize a bit more.
Nice beta so far.
JoshuaL207
May. 06, 2013
After finishing this, I honestly do enjoy it, it has an engaging combat system.
But in all total honesty? That is mainly what it feels to be, a demo of an excellent combat system. If you ever released a version of this with more of an RPG feel to it (Adventure mode, and stat points, or something different to happen during a level up other than the occasional spell unlock.) I would honestly pay good money for it. It doesn't do much, but what it does, it does beautifully, at that I am looking forward to the premise of the story, simply going from what the last boss said anyway.
Good work, I am looking forward to future releases, and if more time sinks were implemented, as well as more features, I could easily see this as a well selling Indie game, without a doubt.
Thanks a lot! That's definitely where I'm heading, and with all the feedback from the arcade BETA, I'll have a much better combat system to go along with my RPG elements! I hope you'll enjoy the full version when I release it!