Space Factory

Space Factory

par thepodge
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Space Factory

Note:
3.2
Sortie : December 03, 2011
Dernière mise à jour : December 03, 2011
Développeur: thepodge

Tags pour Space Factory

Description

Prenez le contrôle de l’usine spatiale de votre oncle et transformez-la en un véritable succès. Découvrez des matières premières extraterrestres délirantes et produisez des objets farfelus sur votre chaîne de fabrication. Embauchez et licenciez des employés, améliorez et achetez vos machines et espaces de stockage, commercez avec des aliens et bien plus encore. Saurez-vous découvrir tous les produits avant que votre oncle ne vous dévore ? Ce jeu mélange Doodle God avec de la gestion du temps et du commerce. Combinez des produits avec vos machines pour créer des objets plus exotiques et précieux que vous pourrez ensuite vendre afin d’améliorer votre usine et d’embaucher plus de personnel. Attention aux bandits de l’espace !

Commentaires

0/1000
Scutus avatar

Scutus

Jan. 12, 2012

112
2

It may be chaotic yet I still love it - great concept, awesome replay value...Please make a second part, maybe with the option to decrease the gamespeed and better overview in the production-window.

nickterooze avatar

nickterooze

Jul. 04, 2013

60
1

Can you make a setting where the game automatically buys your supplies so you don't have to go back and forth? Also, can you allow more space to buy more machines? Please do so more of us can even have a chance at not being eaten.

JINius avatar

JINius

Dec. 05, 2011

165
5

i really want unlimited weeks

Thomas08536 avatar

Thomas08536

Dec. 04, 2011

112
3

In the recipes screen, could you make it so we see more than two per row, so we don't have to scroll so far?

nutshell avatar

nutshell

Dec. 04, 2011

141
5

Its fairly complicated, but i managed to finish all the quests in 50 weeks (barely). Would like a bit more cleanliness, since it seems like alot of things squished into a small space. I didn't really understand how every aspect of the game worked until the end of 100 weeks, and there were waaaay to many things you could make in such a short time. Maybe if there was a "Story Mode" like beginning where you had to make the lower level stuff and gradually took you to this full mode, it was alot to swallow at a low level, especially since you could only buy X amount of buildings every so often i didnt even know when those occurred. I'd like to see some other modes put in to teach the players each aspect of the game. Managing everything at once was just too difficult. 4/5 Fun concept, could use some simplification