Inner Demon
par trynewgames
Inner Demon
Tags pour Inner Demon
Description
Vous êtes un démon en quête d’âmes mortelles ! Cherchez des humains, possédez leur corps et livrez-les aux enfers. Terminez 30 niveaux de puzzles basés sur le vol d’âmes pour atteindre la cible finale : le Roi Wiz, seigneur humain.
Comment jouer
Flèches directionnelles = déplacer le démon. R = recommencer le niveau. Espace = passer le menu de résumé du niveau
Mises à jour des développeurs
Add INNER DEMON to your website. Download the game pack here:
http://trynewgames.com/innerdemon/InnerDemon.zip
Commentaires
kleavonbradshaw
Aug. 15, 2014
Take my advice - Humans have free range of movement. At the start of the level dash immediately to the first human, use them to collect all the gems, and then worry about getting to the pentagram. It saves you way more time than trying to dash around as the demon who can only move in certain directions.
harimau2
Jul. 30, 2014
Like the game. Personally I think that disappearing gems and a time challenge is one too many...
thx - yep, note to self, keep it simple! I've changed the gems so they no longer disappear. The timer is now just for points
drnoam
Aug. 26, 2014
Great potential here, but I feel this needs more work. For example, there's no point in chasing gems as a demon when you can get them easily when possessing a human. Also, perhaps timing should be something extra, or only some levels timed. Still, not bad.
There is still the possibility of getting a gold score by getting a fast time. But yep, I didn't nail the mechanic. For next game, I think I would make the gems a puzzle problem (hidden behind door etc). Then add an optional time trial challenge for an extra medal..
quindraco
Aug. 13, 2014
This game was great until timing puzzles were introduced. Why do makers of puzzle games so often forget what makes their game great by needlessly adding reaction exercises to an otherwise intellectual game?
Igor83185
Aug. 11, 2014
negative level is interesting, but unique and unused the rest of the game it looked like you were going to have some interesting plot development there... Last level is nearly impossible due to the fact that they teleport every six seconds and you have to get walk five parts to the exit at the top. This can only happen if you are lucky enough for at least two of them to spawn in easily reachable areas near the exit.