Split
par TwinGhosts
Split
Tags pour Split
Description
Connectez tous les nœuds en traçant des lignes entre eux ! Pouvez-vous battre les 14 niveaux ? Il y a aussi un easter egg caché dans l'un des niveaux comme défi secondaire pour la game jam à laquelle il a été créé. Le jeu a été réalisé en un jour et demi pour une game jam. Amusez-vous bien !
Comment jouer
- Cliquez et faites glisser d'un nœud à l'autre pour les connecter. - Clic droit pendant le glissement pour séparer votre connexion actuelle. - Clic droit sur un nœud connecté pour le déconnecter. - Espace pour changer de couche. - P pour pause. - M pour couper le son. - S pour séparer (quand le clic droit ne fonctionne pas).
Mises à jour des développeurs
Added a mute key
Added a key to split with when RMB doesn’t work.
Changed the menu layout a bit
Commentaires
DemigodX
Jul. 11, 2019
Fantastic. This is the type of game that deserves more levels.
That's awesome to hear! I'll hopefully get to that sooner, rather than later. It's quite hard making more levels with the current mechanics, they all began to feel the same or weren't difficult. Any ideas/mechanics would be welcome!
Svartskogen
Jul. 11, 2019
Very nice concept, especialy the layers mechanic
Thank you, it was quite fun playing around with it!
daedelus23
Jul. 11, 2019
I can't right click with my mouse. Might want to put in some alternate controls.
Thanks for letting me know, I will update the game later today with alternative controls! || Edit: Added 'S' for splitting
Darslup
Jul. 12, 2019
I think this game needs a restart button.
There is one when you press 'P' in any stage, it'll show a menu with a retry button
Pidgeon_
Jul. 16, 2019
the cake is a lie. I definitely put a line right through it. In other news this game needs way more complex puzzles. Not really sure the layer mechanic would be good for that, just have more colors. Go nuts with that, I wanna see puzzles that you don't even know if they are solvable.
*Ignore the comment, it's just me f-ing up lol* You found the easter egg, nice! Thanks for the feedback, noted down for when I'd want to expand on it!