Stwalt
par urbz
Stwalt
Tags pour Stwalt
Description
Stwalt (sauver le monde à l'heure du déjeuner) est un jeu d'aventure roguelike rapide et facile à prendre en main, situé dans un royaume périlleux rempli de dangers et de trésors. *Caractéristiques principales* : - 115 objets brillants. - 45 monstres féroces. - 30 sorts puissants. - 9 classes à jouer. - Rejouabilité infinie. - Injuste et brutal
Comment jouer
"Wiki Stwalt" : http://stwalt.wikia.com/wiki/STWALT_Wiki
Mises à jour des développeurs
1.1.1 uploaded thanks for your feedback
- No more horses in chest
- Changed the fail message for ring quest
- Right clicking is gone
- The king can’t have a son on King maker quest anymore.
- High scores for best of all classes
- High score for the fastest quest completion
FAQ
Qu'est-ce que Save the World at Lunchtime ?
Save the World at Lunchtime est un jeu incremental idle clicker créé par urbz, où vous progressez en cliquant et en achetant des améliorations.
Comment jouer à Save the World at Lunchtime ?
Dans Save the World at Lunchtime, vous cliquez pour générer des ressources, que vous dépensez ensuite pour acheter des améliorations et débloquer de nouvelles fonctionnalités afin d'augmenter votre production de ressources au fil du temps.
Quels systèmes de progression existe-t-il dans Save the World at Lunchtime ?
Le jeu propose un système de progression incremental avec des améliorations et des déblocages qui augmentent vos gains de ressources, vous permettant d'avancer toujours plus loin.
Qui a développé Save the World at Lunchtime ?
Save the World at Lunchtime a été développé par urbana ou urbz, un créateur reconnu pour ses jeux idle sur le web.
Save the World at Lunchtime prend-il en charge la progression hors ligne ?
Oui, Save the World at Lunchtime suit votre progression même hors ligne, vous permettant de générer des ressources en votre absence.
Commentaires
Vladeus
Jan. 18, 2014
So let me get this straight... Instead of dispatching his men to seek a remedy to his disease or using his resources to assist the one man who IS looking for the cure, the king instead commands his men to hinder me in every way possible, like spying on me to make sure I don't take any of his apples. Is that about right? Gotta' tell ya', I'm not terribly sympathetic to our idiot sovereign. Good game, though!
aaapi
Jan. 20, 2015
I have two The One Rings, someone somewhere is bullshitting me.
w3r3r4bb1t
Jan. 14, 2014
Day 74: my spell failed and I turned into a frog. Later that day a Gargoyle attacked me. I managed to escape. ... still no clue why it would hate frog, but whatever. Day 75: Group of patrolling guards stopped me (I am still a frog, a scared one actually) and demanded some road fee whatever. Obviously I stated that I do not have the money, I am frog afterall. They believed me, but told that need to pay 25 in30 days or they put a bounty on my (little green) head. So I guess, in 30 days either all the frogs will be stated as the enemy of the state or my already existing 100 gold bounty will be increased 125. So long Colombo, me heading for the next adventrure. Ribbit, Ribbit
thejes
Jan. 18, 2014
Those moments when you find a gothic armor on day 0, and lose it to a Gnoll when you fumble on the first attack...
GarwooD
Jan. 17, 2014
needs longer quests, took me 35+ attempts to hit level 6 just to unlock Viking. Maybe instead of every object always spawning make some more and make it so that the generated worlds are actually different from each other i.e. may this time the map doesnt have a traders guild or tavern but may have some other cool stuff like monster den, monk sanctuary, thieves guild, etc.... Also, when you track the killers or find a monster den an they have 8+ life its still only 1xp no matter how much harder it is. thanks for making another cool game played years of my life on MnB and it was awesome keep up all the awesomeness.
Thanks for your input man.