PLEASE SAY Hi

PLEASE SAY Hi

par Vonka_TI
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PLEASE SAY Hi

Note:
3.1
Sortie : February 23, 2017
Dernière mise à jour : February 23, 2017
Développeur: Vonka_TI

Tags pour PLEASE SAY Hi

Description

Important : Il y a une scène après les crédits. Simple, sans complications inutiles, avec une bonne histoire et une fin intéressante. *********. facebook – https://www.facebook.com/groups/timeinfinite. twitter – . https://twitter.com/vonka_time. vk . https://vk.com/timeinfinitegames. Greenlight . https://goo.gl/GKiE7T

Comment jouer

Flèches – déplacement. Shift – courir. haut/bas – interaction.

FAQ

Qu'est-ce que Please Say Hi ?

Please Say Hi est un jeu expérimental minimaliste sur navigateur développé par Vonka TI, axé sur l'interaction simple et la messagerie sociale.

Comment jouer à Please Say Hi ?

Dans Please Say Hi, vous contrôlez un petit personnage et le déplacez sur un écran sombre pour trouver un autre personnage, la seule instruction étant de "please say hi" en tapant "hi" dans le chat.

Quel est l'objectif principal de Please Say Hi ?

L'objectif principal de Please Say Hi est de réaliser un simple acte de communication—dire "hi"—ce qui déclenche une interaction petite mais significative dans le jeu.

Please Say Hi est-il considéré comme un jeu idle ou clicker ?

Please Say Hi n'est pas un jeu idle ou clicker ; c'est une courte expérience expérimentale axée sur l'interaction humaine plutôt que sur la progression ou les boucles de gameplay répétitives.

Qui a développé Please Say Hi ?

Please Say Hi a été développé par Vonka TI et est jouable gratuitement sur des plateformes navigateur comme Kongregate.

Commentaires

0/1000
9nikolai avatar

9nikolai

Mar. 05, 2017

55
0

Okay! Who put idle, clicker and upgrades on this?!

9nikolai avatar

9nikolai

Mar. 04, 2017

16
0

Ah! New year eve! I'm just going to go on top of the roof and watch the fireworks in the sky! Oops! I slipped! Poor snowman...

Vonka_TI
Vonka_TI Développeur

A lot of children, a new blind snowman...

littlevavs avatar

littlevavs

Feb. 27, 2017

83
3

The graphics have a great design and aesthetic to them and the story is short but sweet. I think there was a missed opportunity with generic interactions. Like walking down the street passing lovers should have prompted a thought bubble like "oh I wish I had that" or passing the children on the playground could prompt "I miss those carefree days." I understand the message is that her life is mundane and sad but I feel like without those glimpses into her thoughts you have no way to truly empathize with the character. (and it also becomes mundane for the player). In order for the fireworks scene to work you need to know how truly depressed she is. It would also allow you to further develop the story without having to animate more scenes. Having her pass by the bar and think "who would I get a drink with?" or "I don't have the money for that right now" gives the player a reason why they can't go inside. So great potential but I'd like to see more.

Vonka_TI
Vonka_TI Développeur

Thanks, really good advice, but I wanted the player to perceive the world around him, thinking about something his own, and not to speak for him. In any case the next game will be something similar with your tips)

eRPeGie avatar

eRPeGie

Feb. 24, 2017

22
3

WTF ?! this game really name is "Canonical", i play in this game around 1,5 weeks ago

Phoenix00017
Phoenix00017 Développeur

Note from Kongregate: this is the legitimate, official game. We worked with the developer to get this launched, sorry for the confusion!

Brichess2 avatar

Brichess2

Feb. 27, 2017

15
2

I honestly think this have been amazing if the creator had ben able to get some kind of feedback and dialogue writing assistance

Vonka_TI
Vonka_TI Développeur

Hi, I'm the Creator, I received feedback)