PLEASE SAY Hi
par Vonka_TI
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PLEASE SAY Hi
Tags pour PLEASE SAY Hi
Description
Important : Il y a une scène après les crédits. Simple, sans complications inutiles, avec une bonne histoire et une fin intéressante. *********. facebook – https://www.facebook.com/groups/timeinfinite. twitter – . https://twitter.com/vonka_time. vk . https://vk.com/timeinfinitegames. Greenlight . https://goo.gl/GKiE7T
Comment jouer
Flèches – déplacement. Shift – courir. haut/bas – interaction.
FAQ
Qu'est-ce que Please Say Hi ?
Please Say Hi est un jeu expérimental minimaliste sur navigateur développé par Vonka TI, axé sur l'interaction simple et la messagerie sociale.
Comment jouer à Please Say Hi ?
Dans Please Say Hi, vous contrôlez un petit personnage et le déplacez sur un écran sombre pour trouver un autre personnage, la seule instruction étant de "please say hi" en tapant "hi" dans le chat.
Quel est l'objectif principal de Please Say Hi ?
L'objectif principal de Please Say Hi est de réaliser un simple acte de communication—dire "hi"—ce qui déclenche une interaction petite mais significative dans le jeu.
Please Say Hi est-il considéré comme un jeu idle ou clicker ?
Please Say Hi n'est pas un jeu idle ou clicker ; c'est une courte expérience expérimentale axée sur l'interaction humaine plutôt que sur la progression ou les boucles de gameplay répétitives.
Qui a développé Please Say Hi ?
Please Say Hi a été développé par Vonka TI et est jouable gratuitement sur des plateformes navigateur comme Kongregate.
Commentaires
9nikolai
Mar. 05, 2017
Okay! Who put idle, clicker and upgrades on this?!
9nikolai
Mar. 04, 2017
Ah! New year eve! I'm just going to go on top of the roof and watch the fireworks in the sky! Oops! I slipped! Poor snowman...
A lot of children, a new blind snowman...
littlevavs
Feb. 27, 2017
The graphics have a great design and aesthetic to them and the story is short but sweet. I think there was a missed opportunity with generic interactions. Like walking down the street passing lovers should have prompted a thought bubble like "oh I wish I had that" or passing the children on the playground could prompt "I miss those carefree days." I understand the message is that her life is mundane and sad but I feel like without those glimpses into her thoughts you have no way to truly empathize with the character. (and it also becomes mundane for the player). In order for the fireworks scene to work you need to know how truly depressed she is. It would also allow you to further develop the story without having to animate more scenes. Having her pass by the bar and think "who would I get a drink with?" or "I don't have the money for that right now" gives the player a reason why they can't go inside. So great potential but I'd like to see more.
Thanks, really good advice, but I wanted the player to perceive the world around him, thinking about something his own, and not to speak for him. In any case the next game will be something similar with your tips)
eRPeGie
Feb. 24, 2017
WTF ?! this game really name is "Canonical", i play in this game around 1,5 weeks ago
Note from Kongregate: this is the legitimate, official game. We worked with the developer to get this launched, sorry for the confusion!
Brichess2
Feb. 27, 2017
I honestly think this have been amazing if the creator had ben able to get some kind of feedback and dialogue writing assistance
Hi, I'm the Creator, I received feedback)