Oliver & the Basilisks
par xopods
Oliver & the Basilisks
Tags pour Oliver & the Basilisks
Description
The sorcerer's apprentice, Oliver, was experimenting with his master's spell book while he was away. Oliver wanted to try to summon a basilisk, but got a few words wrong and ended up summoning EVERY basilisk. In the entire world. Now Oliver has to try to clear out the tower as best he can before his master gets back!
The mechanics of this game are based on the early computer game "Robots," but significantly expanded and enhanced by the addition of 3, 6 or 12 (depending on game mode) spells to choose from. What will you do when the basilisks have you cornered? Teleport to safety? Take them on with Distintegrate? Gamble with an Earthquake spell? The more efficiently you clear each level, the better the rewards you'll get for the next level... and you'll need them, because each level has more and more basilisks to be disposed of! Magic Spirits and Golems complicate matters even further.
This is a retro, arcade-style game; there is no ending, or "win" condition. The objective is to progress as far as you can, and strive for higher and higher scores. There is both a local (personal) high score table, and the option to submit your score to Mochi Scores to compete globally!
Comment jouer
Numeric pad to move, 5 to pass, 0 to meditate. A, S, D for spells. Or use the mouse and click the controls on the right.
Commentaires
vice123
Oct. 13, 2010
Pretty good game, but gets boring as you have to start from lvl1 every time. Some clarification - you can make piles of rubble from making 2 basiliks collide, and afterwards any single basiliks that walk into them will die. Making piles is the best way (best score), the fewest piles the better (-20 per pile). You get 1 disintegrate every level, max1, and you get a new fire scroll every level, I got to 5 fire scrolls, probably you can get more.
leoncalvin
Oct. 12, 2010
Fun but gets boring easy
xopods
Oct. 13, 2010
(AUTHOR COMMENT): Interesting. I didn't anticipate that people would want a "continue" feature... it really isn't that kind of game. I think it would get much more boring if you could continue indefinitely, as there isn't a plot progression to work through; it'd be like playing Tetris if the screen just got cleared every time you got to the top and you could keep going. There's no end to it; you just keep going until you die, and you try to get the highest score possible. I'm an old fart (31 now), so I'm nostalgic for the old days of games that were about high scores, rather than about completion.
@air139: As I said in the description, the basic mechanic is from "Robots" which is one of the oldest computer games there is; look it up on Wikipedia. I'm sure there are lots of open source versions. However, Oliver adds a lot to that game; the original would be like Oliver on Simple mode, but with unlimited teleports, no rewards for rapid completion, etc., and no Disintegrate.
brate2
Oct. 12, 2010
sweet game
I think you should probably add a "Retry" button.
squirrelcity
Oct. 12, 2010
Well done man! Pretty good idea for a game!