Dungrena

Dungrena

par xpuresurf
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Dungrena

Note:
2.2
Sortie : December 10, 2018
Dernière mise à jour : December 10, 2018
Développeur: xpuresurf

Tags pour Dungrena

Description

Vous n'avez qu'une vie pour explorer le donjon, tuer des ennemis, trouver du butin. Plus vous tuez d'ennemis, plus vous marquez de points. Vous récupérez une partie de votre vie à chaque ennemi éliminé. Avertissement : premier essai de création de jeu.

Comment jouer

Déplacement : WASD. Clic gauche : Attaque principale. Clic droit : Attaque spéciale. E : Utiliser/Ramasser/Ouvrir (avec la souris dessus)

Commentaires

0/1000
Pykrete avatar

Pykrete

Dec. 11, 2018

7
0

There's something good here, but the controls are way too slippery and there's no ramp-up whatsoever to the difficulty, it just throws you immediately into an overwhelming clusterf*ck with no real way to practice or acclimate.

Zanatar avatar

Zanatar

Feb. 18, 2019

5
0

Is there actually any loot to find, other then the starting room? I've played a few games for quite a few room now, and I've yet to find another treasure chest or any kind of loot. Also what's the purpose of the game? There's no level up, or loot of any kind to find (that I've seen). And no story that I can see. What's the objective?

lukezskywalk avatar

lukezskywalk

Dec. 20, 2018

5
0

No map, awful knockbacks, not fun.

dont_you avatar

dont_you

Dec. 20, 2018

5
0

Too much knockback

basement_dweller avatar

basement_dweller

Dec. 11, 2018

5
1

The floaty controls makes it tedious to navigate the levels without falling into a hole. The game looks kinda fun, but I die from falling more than being killed, while trying to kill enemies and avoid their hits. Played 5 games in 5 mins and no. What would happen if you would make the holes "invisible walls"? Would the game be too easy? I didn't progress more than 5 or 6 screens at most, but didn't get any level up which I feel would be appropriate for this kind of game, Some persistent perks or so. I see it's your first try at a game. Pretty good, but way too hard as is without any real incentive to play? A shield stance would be nice for instance.