Rivea

Rivea

par ZEGMAN
Signaler un bug
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Rivea

Note:
2.9
Sortie : October 11, 2012
Dernière mise à jour : October 11, 2012
Développeur: ZEGMAN

Tags pour Rivea

Description

Quelqu'un a dit Bullet Hell ? Esquivez des milliers de projectiles colorés à travers de nombreux niveaux et affrontez d'énormes boss ! Mon adaptation du genre classique "Bullet Hell", avec des améliorations et bien sûr, des tonnes de projectiles. Pour les problèmes de performance, de nombreuses options de détails sont disponibles dans les OPTIONS sur l'écran de sélection des niveaux. Remarque : Si l'écran reste noir, patientez, le jeu charge.

Comment jouer

Souris : Déplacer le vaisseau. Clic : Utiliser une bombe. Z : (si amélioré) Utiliser le bouclier lent. X : (si amélioré) Utiliser le bouclier doré. P : Pause. Q : (en pause) Retour à la sélection des niveaux. ÉCHAP : Retour à la sélection des niveaux. M : Muet / Son. ESPACE : Tirer sur le boss. Clic droit : Option muet

Commentaires

0/1000
Andran1 avatar

Andran1

Oct. 15, 2012

6
0

Just dodging bullets without having enemy ships to shoot at feels weird: where are the bullets coming from? Also, having the stream of coins dictate you where to be takes away the whole point of bullet hell: analyzing the patterns and figuring out how to dodge the bullet storm.

johnrebelent avatar

johnrebelent

Oct. 11, 2012

4
1

Good, but the theme-ing seems strange. I expect a fighter ship to shoot things.

NepDarDemov avatar

NepDarDemov

Mar. 16, 2013

1
0

!emoswa

kyazu avatar

kyazu

Oct. 15, 2012

1
0

My previous comment refers to other versions of the game, chiefly the newgrounds version..and yes, they do have a scoring advantage over every player on Kongregate(though they lack a leaderboard posting.)

You have a good idea bout the bullet-slowing shield and the bullet absorption, but the player lacks the ability to switch back and forth between them freely. If you modified this, you could have a scoring system kind of akin to ESPgaluda (but not really...), which would definitely be a good thing.

On the subject of the slow shield, players should be allowed to disable its ability to remove bullets. Less bullets=less coins upon conversion. The final upgrade to the slow shield can be seen as a permanent liability to a player's save, which is definitely not a good thing!

dnelord avatar

dnelord

Mar. 16, 2013

1
0

so damn awkard that your ship is so like ready to fight but..you just..ugh....collectin coins..for america..

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