Gravity Runner (Beta)
by 0_Tuo_0
Gravity Runner (Beta)
Tags for Gravity Runner (Beta)
Description
Ever wondered what would happen if you took an infinite platformer to the second dimension? Have you ever wanted to run on the walls and ceiling too? If so, this is the game for you.
NOTE: This is a "beta" game, meaning that it I feel it is still missing something. If you have ideas to expand it, please let me know!
How to Play
*Hold Up/W before releasing to jump higher!*
Movement: WASD/Arrows
Pause: P
Comments
0_Tuo_0
Jan. 09, 2014
Please note: I am no longer checking this game to answer new comments. If you want to reach me, please send a PM. Thank you.
storygamer
May. 02, 2013
Yes i have noticed now, i have been playing more the game is really entertaining trying to beat my own score :D you are right about the sound it depends on each people i personally like to play my own music too but if you do add sound you could always put a mute button.
Aye, this is a high score game ;). The idea of my games is to make something simple and addicting ;). As for the mute button, I always feel that things like that add clutter. Next time, I'm going to be smart and from the start leave room for a menu bar (like what Nerdook does).
jstar3795
Nov. 24, 2013
if you wanted to do a minimal fire animation, why not put like a red bar on the top of the thing, so then it can be short for little, or long for lots of fire damage? :)
I probably should have. There is a second version of the game I was working on for a while, which I may return to one day, which has different amounts of fire coming out of the fella, with a larger fire for a greater fire damage amount. For this game though, there is a slight red hue that comes up when on fire (which I probably should have made more prominent). I appreciate the feedback, and if I ever get to making the final version, the fire will be done very differently.
askasPL
Nov. 22, 2013
Orange Yellow Green = THE MOST FRUSTRATING GAME
Really? I would have thought it would be a pretty simple version to do very well in, unless the collapsing orange manages to get unlucky enough for ya ;).
storygamer
May. 02, 2013
ou I didn't notice the tint XD maybe a little sound or something would fit, of course if you are planing to add sounds, and I'm posting a comment again because i don't know how to respond to you directly :s
The issue with the tinting is that the strength of the fire varies, so I needed to vary the amount of tint to show how much fire. Then again, if you can't really notice the tint, it means that the fire isn't so bad :P. I am curious as to if people want sounds in the game or not. I'm personally not a fan of sounds in flash games as I play my own background music, so I don't know what other want in the game. (BTW, unless you are the developer responding to a comment, there is no way to reply directly, so you were right in posting again :). )