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how to make salad 1. use wall to make a bowl 2. add dolls 3.hurt them with sword 4.squish them with a hammer 5.seal the bowl with another wall at the top 6. add final ingredient (z button) expect a freeze and mess after and.... tada
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Glitch for smart throwing star. Throw against walls enough and it should stay near the wall floating. Make a man and it will fly right at him.
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What the hell??? I get me doll to do the splits and a whole lot of balls came out of... shall we say.. upper leg region... 0-0
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@odd_one_out and JoshinatorKY
No need for anyone to get worked up over something like that.
It was actually a bug I encountered with breakable objects, which I decided to use to my advantage. Circles can not be cut due to Box2D limitations, so I set the circle as a breakable object and gave it very high mass, meaning that it will just annihilate everything it touches, while not getting damaged itself.
Been calling it The Annihilator accordingly.
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- Added hammer (H)
- Added sword (J) (It's very dull, don't look at me like that)
- Added brick wall (K)*
- Added explosive object (Z)
- Added flail (L)
- Moved custom object drawing from J to M
- Moved wall drawing from H to N
- Moved ?? from ?? to ??
- Added red blood (Disabled by default**, enable by using negative bleed values)
- Added pause on P
- Fixed some collision detecting
- Fixed slomo effects not working (collisions with enough force will trigger slomo, if the option is ticked)
- Fixed not all items being affected by damping
- Fixed not all items being affected by size
- Fixed textfields not unfocusing when you close the menu
- Forgot to update ingame help, I'll do that later.
* Size will change the size of the brick wall, not the size of the bricks (if size is bigger than 4, it'll most likely do very bad things)
** Physics engine AND particle generator can get very laggy very quickly.
Report all bugs, I will look into them ASAP.
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You can make a shotgun out of anything and everything using x to send the projectiles. Be creative use everything you can make have fun!
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Secret weapons y for cutter ball 1 for machine gun with 1 to fire and one of my favorites is x for explosion Have fun!
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I might lag the hell out of my computer (which would be a good thing to work on) but it's still awesome! 4/5
I know it will lag either way if i put enough stuff on the screen but it shouldn't lag with just 9 ragdolls on default. thats kinda lame :(
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Thanks for support and ideas, everyone. I'll be releasing a weapon update after weekend.
New weapons will include:
- Flail
- Sword
- Hammer
- Suggest more.
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secret buttons < number 1> laser box (press 1 to make laser appear) letter z (mine bomb)
Press x for the force push (DEADLY) :D
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fun things - put breakables on ragdoll and then hit with shurinken and will break him all up :D/
second - put breakables like a wall and throw a shurinken and it will act like a ninja dash hit :D
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@destructor297 (and others):
If you manage to crash the physics engine (you can still see the menu, but nothing spawns and you can't see the green walls), it's possible to boot it by pressing the big fat panic button. It restarts the physics engine and resets everything.
Very high, or negative values may cause things to break. But some silly limits are no fun either.
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It would be cool if you could draw breakable pbjects and if breakable objects could break more often than just once. Anyway, 5/5 and favourited.