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I just played Company of Myself, but the ending still just-arhg!
My father works in a state psychiatric ward; the residents there are all people deemed too dangerous to themselves and/or to others, like Jack. (spoilers! well, if you played the first one you'd know anyway) A lot of them you'd have no idea why they're there, and in fact, many of them don't. He didn't murder her-no, he found her, dead. So he did what he could-he gave her a funeral, one that he could do, and buried her. That's what happened. At least, what he thinks happened.
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God i **** wish smoke rings were a random amount of time to blow; or we had a bar to see when to stop fml its impossible to know
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Took me time to realize that everything in this game is a metaphor. E.G., the lasers represent Kat's "internal threats" (life problems, stress) and she fixes them with smoking.
It's very rare to find games of this kind. Kudos to 2DArray for making these great games.
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Extremely deep and touching, with a beautiful soundtrack. I'll be showing this to my psychology teacher. You should put this up on Steam Greenlight.
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Am I the only one who appreciated that the last level's music became progressively more and more like the first game's as it went on?
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Hmmm, to me Henry doesn't seem like a great physcologist. He engages his paitents on a personal level, makes a few sexual references and discusses other paitents.
Also Fixation is a name of a theory created by Sigmend Frued to do with sexual attraction...
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I never thought a game like this would bring me close to tears, damn I hate yet love this game, brilliant and touching.
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"Thank you for playing" WELL THANKS FOR RIPPING MY HEART OUT INTO SMALL PEICES GOSH
I love these two games, thank you for such great work!
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Level 2-8. Jack states that overdosing on his medicine can cause him to do things he normally wouldn't do or forget things. Sometimes both. He must have overdosed on his medicine again and that caused him to kill Katherine. That's also what made him forget about it...
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The green box is the new refrigerator mentioned in level 36:
short and stubby, like a cube
has a lot of space
and...
"eco-friendly."
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I played The Company of Myself before I played this. Even though the last level came as a huge shock to me, I should have expected it. If I remember correctly in the first game it said Katheryn had died, but did she really die once she jumped into the right exit? Where did that exit really take her? I noticed how Jack's exit was to the left while Kathryn's was to the right (taking from the top comment on the significance of exit placement). I also wonder if the art style and overall design of the two games has significance. This game is so much more detailed while The Company of Myself is very simplistic. My first guess is it represents the difference in mental state between the two. Overall it was a beautiful game that addressed life, death, depression, addiction, recovery, friendship, and love. It's a beautiful game, one of my favorites actually.
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The last level creeps up on you. You think you're going to meet up with Jack later, and then the screen clears. Suddenly, you realize that you recognize this level, it's just the same from Jacks memories. But what is there to do?
Sometimes, life doesn't give you a way out.
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I like this. It's like a totally different game but the story it's the part of The Company of Myself.
Congratulations.
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Would have preferred the timer bar for the smoke rings still *be* there, since I continue to have problems timing it correctly.
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Say what you will about "platfomers with meaning," but I always appreciate one that can deliver it's message in a way that comes across genuine. This is certainly one of those games, and I can relate in a lot of respects to Kathryn's issues, as well as the psychologist's insights. I appreciated this games message a great deal, and the game it was framed around wasn't too shabby, either, however difficult it may have been in some levels. Overall, an enjoyable, and personal, experience.