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Why did Jack kill her in the end? He tricked her into a booby trap and dropped her into a pit. In the Company of Myself she died in order to allow him to solve the puzzle (interpretation, sacrifices life for him) but in Fixation, Jack straight up murders her for no reason
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oh, also, the game refused to load for me on IE, but on firefox it ran smoothly and I encountered no problems with the jumping or smoke. In case anyone is having issues.
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wonderful music though, worth playing through again... but seriously... let the ending be nice... stop throwing in curve balls that ruin everything we just worked for.... it's really making me wanna go out and kill someone.....or at the very least find the writer and strangle him.... ugh.. Also, wow... that ending level.... it's the same as Company of myself... the right path leads home... yeah sure... Home.... whatever.... maybe it wasn't intentional but wow, way to leave a bad taste in the player's mouth x.x ... oh well, at least you won't be forgotten ....
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... boo, bad ending... again.... such an awesome and beautiful story, really real... and that... smile... it's more of a grin... raise your hand if you wanna shoot jack....
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That awkward moment when you hold down S on your first playthrough and have to refresh to hear the opening dialogue. Oops.
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I like the music and the quality of the game. However, I had a lot of trouble blowing smoke rings... I struggled without the visual bar lol
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Game won't load! How can I get my pet if the game won't go past the cigarette screen? I've tried multiple times to play but to no avail!!!
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Not to hate on the music, but i think there should be a mute button. its dark out, and the footsteps are creeping me out...
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I'm gonna be honest... I came into this game as a huge fan of The Company Of Myself, for its simplicity, good platforming, and interesting story. This one started losing me at the head-scratching roommate interaction, story-wise, and finished losing me at the infuriatingly difficult level 7 gates. I'm so pissed off I'm not even going to finish it. Stick with simplicity in future games.
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i really like the concept of this game, but I feel like the presentation isn't as good as the original, for example there is dialogue instead of just thoughts going through your head.
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This game has very interesting puzzles, but one of them relies entirely too much upon the character you're with to be in the right place at the perfect time. That wouldn't be too terrible, but as their motions are somewhat random, it's hard to predict when you need to fire off a smoke ring.