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a little word of advice when use are trying to get higher by using the white vomit try making sort of a ladder agains the wall it will get you up there alot faster. vote + to keep this alive
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Rage quit after chapter 1 because of very poor control and collision programming (jump, platform, seesaw). Otherwise, very cool.
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The Crux cloud part is complete bullsh**. I slide along the hole to get to the acid chamber, and I slide right past the hole!
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all in all a funny, addictive game, but the white cloud puke shouldnt have been added at all, the saw blades are buggy, as they can kill you on quite a distance and the death screen is kind of annoying. as i died every few seconds in some levels, the death screen that unneccesarily appeared everytime for 2 seconds was hell of annoying.
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kind of addictive game, even thought a lot of stuff in this game is annoying as hell and shouldnt have been added that way.
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This game makes me mad. Trying to complete it for the quest, still unable to do it (can be my fault as well, but based on the other comments it is not) coz of the response of the buttons depending on how much slime our hero vomited on the stage... really annoying.
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LESSON IN LIFE (for developers): If you're making a physics game where precision is key, make sure button response is both prompt and non-random. Repeat 100 times before you go to bed tonight.
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u should have made qualities for this game because when playing there might be some lagg which maker the blob dont react or react 1 sec after u clicked which makes stages impossible to get through