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Game was fun until the last level. The difficulty for me was the controls. Felt like controlling a tank at times, and the little testicle spewed its goo in inconsistent volumes. I experienced lag which may have been caused by the restart screen interrupting the gameplay. Due to these factors I can only give this game 3 globs of suggestive fluids out of 5.
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Dive (2nd last chapter 5 level) is nearly impossible: white vomit always sucks, but that level has both RNG AND white. Best I've managed to do so far is flip the switch, and then make it halfway back before the clouds scatter and kill me.
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Difficult to jump and vomit, making a few levels virtually impossible, and spike mesh is a bit weird, hovering over it shouldn't really kill you. 4/5 though.
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Here is a walkthorugh for people having trouble with some of the levels for the daily badge! https://youtu.be/MthhXLMY4r0
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The game is very funny but as many people already said you can die even if you actually didnt walk on the blades, i think because the caracter still take some millisecond before really jumping so even if u think you are timing that correctly you're doing it wrong.
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I remember this game fondly. Cracks me up when I completed all the badges six years ago and it's just now considered BotD material. :P
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the game has a memory leak. after (unfortunately necessary) 10000 tries it becomes too slow to check the mouse and precise control of spewing is not possible anymore. reload the page then.
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The last few levels get almost Kaizo levels of difficult. The jumps are too tight, the physics are too loose, and the controls are too sloppy. When you combine all of those, the game becomes more frustrating than simply hard.
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I agree with most reviews, good and cute game. Very fun except for when the puke fails to work properly or the saw blades have invisible kill zones. Those two things make it unplayable for long periods.
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I want to like this game more than I do. It's got a neat concept, and I like physics puzzles. But there's all sorts of petty little irritants -- like the tendency to skip off the corner of something and hop in a way that slams you into blades, or one-block tall corridors with the entrance over spikes so jumping in directly doesn't work, or long levels where failing at a hard bit near the end puts you back to redo all the tricky and/or tedious stuff near the beginning before you can even try the hard bit again. (The Crux, where I'm stuck right now, has all of those, along with the difficulty of rationing your spew so you can make it through all four segments.) It was fun for a bit, but I can't say I really enjoyed it throughout.