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I remember playing this game when I was younger and it being very difficult, but not at all the story of the game. But it truly is an amazing game with an incredible story that I sadly couldn't understand at my young age.
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This is probably the saddest game i've played so far...yet it was fun going through the puzzles. Great game, needing to think your way through it, but how it also touches your heart.
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Love it! However the only thing I would change is some of the keys, like you press the a key to activate levers, maybe make everything space? Idk but FANTASTIC GAME!
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BADGE OF THE DAY
Illusions of Grandeur Badge
( easy - 5 points + 5 bonus Kongregate points )
You acquired this badge on Jul. 16, 2011.
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Love this game. If you did too, check out an indie game called "Braid" it's one of my favourite puzzle games of all time.
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Apologies for making so many comments, but I just figured something else out. Holding down both the left and right arrow keys at the same time makes you moonwalk ;)
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Also, not sure if this was intended to mean anything or not, but Kathryn can jump onto Jack's head, however Jack is never able to jump onto hers to reach higher places.
Maybe she wasn't too good for him after all, or perhaps more likely its symbolises a flaw in his personality wherein he can help himself do things, and help other people, but he had difficulty in accepting help from others...
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On level 18 it says you have infinite shadows, however you do not. Also, it is somewhat annoying because while its obvious what you have to do, it's tedious to actually pull it off.
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I finished the last level! So you basically create alot of shadows while jumping into the chasm (you have to jump alot). Eventually the shadows will start to jump on each other in air and one will reach the end.
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I remember playing this game years ago, and I still come back to it. I think that this game (and to a lesser extend the prequel Fixation) are both incredible works of art that need to be much more highly praised and tried by everyone.
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2DArray's games always have a well-planned narrative interaction that leaves the player a bitter aftertaste about what they did on screen. This kind of ability is rare, and it's a pity he doesn't make as many games as he used to.