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That was actually really dark and depressing. All it wanted was to be more human, and when it finally reached its ultimate goal, it committed suicide. Definitely hit me right in the feels. So emotional. :( 5/5
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"There is no reason for a human to commit suicide..." Quite possibly the wisest thing ever said that wasn't even spoken by another human.
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She just followed her creator, in some way, it feels nice to help a machine out, even though you broke it's heart, and killed it (And tore it to pieces... Portal Reference)
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Maybe when you finish upgrading everything enemies would stop dropping bits? Even if the enemies were on a layer above the bits its extremely distracting to have several hundred white bits flying at you when you're trying to dodge both bullets and mini viruses at the same time.
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Guys, did anyone else see the two Zeros in the background on one of the levels, the one where it looks like their hooked together to make an 8? Please tell me I'm not seeing things.
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Me: "Aw, her emotions are dying. I don't want to kill her heart."
Also me, halfway through the final level: "DIE YOU STUPID HEART!!!!!"
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OMG dude! After I finished the game, the 2's irritated me so bad that I had to play through the entire game again to find out whether there was a two in every stage or not! Way to go for turning an upgrading shoot-em-up into a where's wally game XD
The only flaw I see with the game and what really gave me the poops was that the upgrades stopped all of a sudden (and with me being a suicide spammer I was only at level 5 before I hit the end of all upgrades) and it then became extremely annoying to try to see all those little buggers that fly at you through the massive stream of bits they leave when you blow them up.
All in all though, this game was quite enjoyable and I found to be the most depressing story line I have seen in a game to date. Other games have some kind of hope. This one ended like something out of a Thomas Hardy novel. I swear if I wasn't such a manly MAN *flexes muscles* I would have cried lol.
Good job and keep up the great work!
Rating: 5/5
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I am crying right now.
I don't know what was it that I found so moving, maybe it was the music eventually becoming nothing but silence, or the voice showing some real emotion from beginning to end. It was like getting to know a friend and then losing her because it would be best.
Really solid game, and got me thinking about my own clinical depression. This along with YFYIAR have made the last couple hours something to remember. Great job.
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I love the War Games reference. "I wonder what a conversation between two identical
AI's would be like. Maybe we'll play Global Thermonuclear Warfare, or maybe we'll stick to Tic-Tac-Toe instead." Awesome
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Just finished the final boss. Looks like that computer had a severe case of...
*puts on glasses*
heart attack...
YEEEEEEEEEEEEAAAAAAAAAAAAH!
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Isn't it appropriate that this is the Badge of the Day the day after Valentine's, especially considering the final boss?
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the ending is sad but you gotta put it out of misery. 5/5 great game-it has upgrades, its a shooter game and has a story to it. and the last upgrade with magnetism 0_0 unlimited awesome.
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Actually, I've found firing the Zero Writes at the ending portion of the final boss battle to be better. In the beginning, it's slow firing and easy to hit being so big. As you destroy it more and more, you hit it less often per time onscreen from it being much smaller and a bit fragmented. This is when I've found Zero Writes to be most useful.
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I have just earned the second badge on the game, and I feel like it should have been a hard and not medium badge. About half my deaths were on that final level, and I died quite a few times. Then again, I'm crap at these bullet hell type games most of the time.
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This game really hit home for me. Chronic depression is something I've struggled with ever since I can remember. I'm lucky though. My medicine works. There are a lot of people out there that don't have that.
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Just noticed that on the last level the heartbeat noise shifts to the left/right speaker based on where it is on the screen. At first I was confused at how accurate I seemed to be at subconsciously predicting where the boss would enter the screen, but I suppose that's what it was designed to do. Really nice subtlety.
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There aren't many times when I feel genuine affection for a video game character. When that does happen, it's usually in a studio-developed title like Portal.
Well, there's a first for everything, right?
oh god this is so sad
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my second run through, and besides some irritation at the blinding mass of upgrade points and the slow zero bomb (It'd work better if each bomb saved is an extra hit point),my only quip is that Y.F.Y.I.A.R.s' audience will be probably a lot smaller and many people will only see half the dual experience.