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Need money? step 1. get one or more zero writes. Step 2. use zero writes when there are lots of enemies. Step 3. DIE. Step 4. repeat steps 2-4
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Whoever did the voice acting is amazing. Then again, I've been playing megaman for the past 8 weeks, so maybe that has something to do with my opinion.
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There aren't many times when I feel genuine affection for a video game character. When that does happen, it's usually in a studio-developed title like Portal.
Well, there's a first for everything, right?
oh god this is so sad
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She just followed her creator, in some way, it feels nice to help a machine out, even though you broke it's heart, and killed it (And tore it to pieces... Portal Reference)
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In the blatant lie control part, it would have been nice if she said her emotions were NOT an accurate copy of human emotions. Or if she said something like "I don't love you".
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170 bits are needed for the easy badge. Here is a guide to convert binary http://www.wikihow.com/Convert-from-Binary-to-Decimal . + if you were wondering the bits requirement.
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Anyone else notice that on level 10/11 the "Emotion" level that the only enemy was the most basic enemies in large numbers? Symbolism? I think so.
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Is it only me who couldnt beat the boss for 30 minutes, then finally got down to the last piece, and then died and rage quitted? xD
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Also, when upgrading zero writes, perhaps the speed of their activation could increase, too. If you think giving too many zero writes is unfair, perhaps you could set their size to be slowly increased as it is upgraded, similar to the magnetism option.
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Some requested features:
1) A countdown of enemies left so I know how to ration my zero writes.
2) A shield upgrade option. I have a lot of bits left. Or did you think that this game would be too easy with unlimited lives and a shield? Perhaps if there is a shield, you could limit our lives and put in a purchase extra lives option?
3) More zero writes -- perhaps at least 5?
4) Perhaps a preview of upcoming enemies so I know what my strategy could be?
Thanks! Great game :).
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In the beginning of a level. Hold down mouse button, swing mouse away from the game and release. Bring it back to the game. Now you should be able to shoot without holding the mouse. + to keep this comment alive.
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In the beginning of a level. Hold down mouse button, swing mouse away from the game and bring it back. Release. Now you should be able to shoot without holding the mouse. + to keep this comment alive.
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Wonderful game! Found great how the last boss's sound is "directional", gives a new depth to the whole game! Good work