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.. when I rearrange level 50 to give me enough time to get the bridge moved, the level times out before the ball reaches the end.
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I don't like the final two levels. Through the entire game it's all about logic, then suddenly it throws you a new game mechanic without explaining it to you and it becomes about how quickly you can click.
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Made it trough, by cheating (looking at walktrough) 6 times in total. Its a pretty good game, and I don't see how one would go about improving it. If anything, it was a bit long (many easy levels in the beginning) 4/5
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Quite a nice game, but a bit sloppy finishing: level 29 would not have worked without the (untold) trick of exchanging the brick for a cube to enable the half-size bridging. Putting the cubes in place in 3D is a bit tedious starting with level 30 and I remember having seen a level where putting the accelerator earlier does not give the ball enough momentum, while putting it later, does?!
Still, nice one.
3/5
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Nevermind, Fuzzydude45 had posted a link to a pictorial walkthrough of the later levels. Repost: http://i48.tinypic.com/dmuv5w.jpg
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It's a bit easy, but it has a great base for a good game. Maybe in #3 there could be a larger playing field and some more puzzles.
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@sw1234
I concur. There ARE a lot. Comments get rated down by fans when the poster doesn't kiss the ass of the creator of the game enough. You need to sugar-coat your comments to ge trated up. Voicing your opinion of a game that you dislike apparently is a big mistake. At least, that's what they think. Fools. This will probably be marked down, too, for simply telling the truth. So if you're immature enough, rate this down, but if you're mature, then don't rate it at all and save your time.
And for about the game, I sorta dislike it how the ball breaks for falling down have a block. Conveyor belts would look better and make more sense than arrows.